|
1 , 2 Next »
-
Freelance Police
United States Palo Alto California
-
They're unofficially for Mage Knight, but I expect they're just fine for any sort of fantasy miniatures 28mm game!
http://boardgamegeek.com/thread/653726/houses-for-play
-
Freelance Police
United States Palo Alto California
-
Haven't played it, but here's a solo D&D 4e site:
http://dnd.chromesphere.com/
-
Freelance Police
United States Palo Alto California
-
Otaku pointed me to FFG's free RPG downloads, so I'm starting with their Warhammer Fantasy RPG adventures. Thanks to Otaku for the pointer!
"A Day Late, A Shilling Short" is an introductory demo. It's not an adventure, and obviously designed to introduce players to the mechanics of the game. All the characters do is stop an attack of beastmen, then persuade an NPC that they're the recipients of a package. It *can* be used as an encounter leading to the Core Set's "Eye for an Eye" adventure, so I mention it here. The demo comes with four pregenerated characters.
"Journey to Black Fire Pass" is a dwarven adventure, in which a party of dwarves follows-up on a runeshield delivered by a previous party, which has not returned. What I liked about it is that your party of dwarves must ask for some help from another clan -- and, just because you're dwarves, it doesn't mean you're friends. The adventure is good example of entreating a dwarven leader for help, and I suggest any newer GM for any fantasy system download and read it for roleplaying ideas. The adventure comes with four pregenerated dwarven characters.
http://fantasyflightgames.com/edge_minisite_sec.asp?eidm=93&...
ps. And if you haven't purchased the WHFRPG, here's a Buyer's Guide!
http://diceofdoom.com/blog/2011/03/warhammer-fantasy-rolepla...
-
Freelance Police
United States Palo Alto California
-
"Turning up at the University of Mexico City in the summer of 1929 is a truly odd photograph received by postal courier from the town of Tula, Mexico. This photograph shows a bizarre creature surrounded by Mexicans and Indians. The beast, a pale misshapen alien thing, obviously succumbed to some sort of gunfire which wracked and punctured its odd crustacean-like body. It is clearly dead, and the locals show no fear in their expressions, only awe."
Although it's listed as the last of three Call of Cthulhu adventures on Dennis Detwiller's site, I think "Mysteria Matris Oblitae" is a simple, yet open-ended, scenario well-suited for new (and experienced) Keepers. I particularly liked how it integrates itself into the history of Mexico and the Catholic church of the time.
Dennis Detwiller's site: http://web.me.com/drgonzo/Site/Welcome/Welcome.html
-
Freelance Police
United States Palo Alto California
-
If you found the earlier Call of Cthulhu Dreamlands editions to be a little mundane, The Sense of the Sleight of Hand Man does a terrific job of fleshing out the nightmarish lands of the Underworld, from the Ruins to Sarkomand, on a Black Galley, to the Vaults of Zin, to the Gug City, and finally to the stairway of the Tower of Koth itself. This adventure was written by Dennis Detwiller, creator of Delta Green.
It's presented as an adventure, but the adventure has some problems with it. First off, it's entirely linear, with the players pretty much having little ability to do anything but follow a specific path in the adventure. Second, it's incomplete, with the adventure ending after the "second act". However, a Keeper should be able to finish up the adventure. The adventure should also work fine one-on-one, with the Keeper playing the other characters (who pretty much are there to not survive).
Despite the adventure itself, this supplement is highly recommended for any Keeper who wishes to run adventures in the darker part of the Dreamlands.
Dennis Detwiller's Site: http://web.me.com/drgonzo/Site/Welcome/Welcome.html
-
Freelance Police
United States Palo Alto California
-
Dennis Detwiller is the creator of the modern-day Cthulhu Mythos RPG, Delta Green. So, not surprisingly, he's also written a few Call of Cthulhu adventures, excellent ones. "Call of Duty" is an open-ended adventure with a timeline, best played by careful non-trigger-happy investigators and an experienced Keeper.
"Call of Duty" is a Call of Cthulhu scenario set in the fictional city of Durban, Rhode Island, in the year 1925. The investigators play agents from the Federal Bureau of Investigation trying to shut down Antonio Marchesi's illegal operations, which include nefarious acts such as bootlegging and OH LOOK A SPOILER. So! Pull down your fedora, check your badge, load another drum in your Tommy Gun, and get ready to put your sanity to the test―your superiors will never believe this.
The adventure as about fifteen pages long, with additional pages for stats. I should mention that has a few pages of Mythos book stats you can add to any cursed library. And if you do have a few players who have a need for some repercussion-less Mythos slaughter, they can always check out the Old Gas Station underground gas tank...
Dennis Detwiller's site http://web.me.com/drgonzo/Site/Welcome/Welcome.html
-
Freelance Police
United States Palo Alto California
-
DriveThruRPG review: "Dennis Detwiller is the co-creator of Delta Green, so it should be no surprise that I'm recommending this scenario. I'm actually unfortunate not to have played the game, but, even if you're also not familiar with the system, you should at least read this if you enjoy horror roleplaying or modern horror. I was intimidated, at first, by the adventure. It starts open-ended, with several important, though modifiable NPCs. A bumbling group of players can easily run afoul of them, making this a short scenario. However, experienced Delta Green roleplayers should enjoy the challenge of working closely with the authorities while maintaining their cover. Dennis Detwiller's own site has several free downloads and I'm going to check them out right now!"
http://www.rpgnow.com/product_info.php?products_id=90062
After writing this comment, I found DD's post on how he runs a Delta Green campaign. I think, with these notes, an experienced Call of Cthulhu Keeper should have enough of an idea how to run the above scenario, even without the Delta Green rulebook. Delta Green and Call of Cthulhu use the same Basic Roleplaying system, and this scenario can be adapted to any modern RPG system. http://web.me.com/drgonzo/Site/Welcome/Welcome.html
And here's DD's site. I found a few free downloads for Call of Cthulhu and other RPGs which I'll take a closer look at! http://web.me.com/drgonzo/Site/Welcome/Welcome.html
-
Freelance Police
United States Palo Alto California
-
Kelly D. Tolman of DnDCorner.com has written an updated version of the module B2: The Keep on the Borderlands. The adventure is for 3-5th level characters, and the maps (more like photos of simple maps) have been updated for battlemap combat. The adventure is more sophisticated, allowing opportunities for roleplaying (or at least negotiating) with the factions of the keep. I particularly liked the DM notes and details the author added to this module.
http://www.dndcorner.com/2009/03/09/module-b2-keep-on-the-bo...
-
Freelance Police
United States Palo Alto California
-
Every once in awhile, someone will mention the original D&D Red Box to learn to play pre-4e D&D. As someone who had the rules, I can say that, well, you don't need *that* set to learn pre-4e D&D -- especially if you're not sure you're going to play the game beyond a trial session. Here're a few pre-4e Fast Play PDFs you can run without hunting down (or paying for) a dead tree set.
D&D Fast-Play Game: http://www.wizards.com/dnd/files/ADND_Fast_Play.pdf
D&D Diablo Fast-Play Game: Based on the Diablo PC game http://www.wizards.com/diabloii/Diablo2FastPlay.pdf
If you don't have the special dice to use in the game, you can improvise with six-sided dice or several iPod apps, such as: http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
-
Freelance Police
United States Palo Alto California
-
You probably already know of the Keep on the Shadowfell free download on the Wizards of the Coast site. It, plus the free Quickstart rules, can be used as an introduction to D&D. What you may not know is that industrious D&D players have created maps, counters, and other useful stuff to go along with the game. Most of them are on a RPG.net thread, so I'll point you there:
http://forum.rpg.net/showthread.php?396589-KoTS-Compiling-so...
Also Bayle's battle maps for the keep: http://www.enworld.org/forum/blogs/ashrem-bayle/330-keep-sha...
Or if you just want to play NOW, here are some maps and counters:
The Mad Mapper: http://www.educatedgamer.net/gallery/thumbnails.php?album=43
Fiery Dragon's KotS counters: http://www.fierydragon.com/downloads/castle_shadow.pdf
And if the maps are too big to print (or your gaming group isn't local), see this thread about Battleground Virtual Table Top. Some gamers are also using projectors for their big maps! http://www.enworld.org/forum/4e-fan-creations-house-rules/23...
1 , 2 Next »
|
|
|