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ICAD is the acronym for an interesting challenge -- Index Card a Day. For the months of June, July, and August participants have to create content on an index card for six out of seven days a week. That's right, there's one day off per week.
The content can be anything creative. Sketch something, paint something, write something, fold something. Just be creative.
I thought I'd take part this year. I'm going to try to create a game one index card at a time. Maybe it'll be something good. Maybe it won't. I guess we won't find out until August, when the challenge is complete.
Today, June 15th, is the official start date. Without further ado, here's the first card.
It's the pitch for the game. Essentially it's how I'm trying to sell it to myself.
I was always a huge fan of the Harryhausen-effect laden Greek mythology inspired movies that came out in the late 60s and 70s. I think those films, coupled with the actual Greek myths did more to shape my idea of what fantasy is than anything Tolkien ever wrote. And I've never found a game that really emulates what I think those movies and myths are about. It'll have just enough history to help hold things together. Don't expect a detailed simulation of life in Ancient Greece. Instead, if you want to toss some dragon's teeth on the ground to raise skeletons or create a massive brass minotaur to hunt the heroes, feel free. OK, that last reference isn't from a one of the Greek myth films, but who's counting?
I can keep hoping that just such a game comes along, or I can create one. I think I'll create one.
Future blog posts aren't necessarily going to go in a linear order. Because I have to fit the content on an index card, I might start with material that's shorter first. Plus, my mind tends to jump around when I get creative.
Hopefully this is as fun for you as I hope it will be for me.
For the FP fans out there, the card is written with a Rotring Newton using Borealis Black.