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In this area it becomes relevant to see how different systems of experience/training etc can allow a character to develop.
For instance, with HERO System experience is gained trip by trip and spent increasing anything in the same way as initial points are spent - so it is possible to use this mechanic pre-game to gradually build characters. Perhaps a GM wants to see a 0+25pt 'young/early' version with a background to there, then gives a further 25pts and wants to see the next version with the next 'bit' of the characters backstory, etc, etc.
Within Bushido for instance the training element can also be used. Within our group we have tried this 'treatment', as I call it, to allow characters to spend some of the initial (rolled) monies for training, during this time they might have encounters. This is a little slower and generally is a one-to-one with the GM - but can provide more variation on the base starting characters and help fit the character naturally into the GM's world (Nippon in this case).
When you look at the DnD side of things it's more a question of what starting level should characters be, and this doesn't really work to the same degree as the above.
So, how to find these mechanics on rpggeek; browsing, geeklists, experience of other systems, but best would be recommendations for anyone that might read this and maybe if I am lucky with a 'why' for their recommendation - other than "it's good", or "I like it".
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