The Hotness
Games|People|Company
Stalker
DC Universe Roleplaying Game
Worlds in Peril
Assault on the Goblin Hold
Pathfinder Roleplaying Game: Beginner Box
Player's Handbook (D&D 5e)
Alice's Nightmare in Wonderland
Mouse Guard Roleplaying Game
Dungeons & Dragons Game (New Simplified Version)
ICONS Superpowered Roleplaying: The Assembled Edition
Dungeon Master's Guide (D&D 4e)
Book 01: Flight from the Dark
Fighting Fantasy: The Introductory Role-Playing Game
Mouse Guard Roleplaying Game Box Set
Tales from Wilderland
Dungeon Crawl Classics Role Playing Game
Sabres and Witchery
Petty Gods
Dungeons & Dragons Starter Set
Delta Green: Agent's Handbook
The Petal Hack
Monster Manual (D&D 4e)
AMBER Diceless Role-Playing
The Star Wars Roleplaying Game - Revised Edition
Beast Hunters
GURPS Infinite Worlds
Book 01: The Warlock of Firetop Mountain
Trail of Cthulhu
Dungeons & Dragons (Woodgrain Box & White Box Sets)
Dungeons & Dragons Basic Set (First Edition)
Wizard
GURPS Lite (4th Edition)
Microscope
Omens of War
Dragon Age Quickstart Guide
The Burning Wheel Fantasy Roleplaying System (Gold)
Dead Leaves Fall
Compact Heroes Master Set
Stars Without Number: Core Edition
Star Wars: Edge of the Empire Beginner Game
Horror on the Orient Express (2nd Edition)
The Long Arm of the Hutt
Keeper's Guide to the Secret War
Investigator's Guide to the Secret War
Shadows of a Black Sun
Hillfolk
Power Profiles
The Dungeon Dozen
Player's Basic Rules
Dungeon Master's Guide (D&D 5e)

RPGG News

A team of hard-hitting investigative reporters brings you the news when it happens, as it happens at the time it happens. Or maybe a little later.
Recommend
17 
 Thumb up
 tip
 Hide

Steve Jackson Games PDF Reprints Released

Andrew Goenner
United States
St. Cloud
Minnesota
flag msg tools
designer
publisher
Yup, changed the Avatar for self-promotion.
badge
Go vote in the 24-Hour RPG Design Contest!
mbmbmbmbmb
And here I am again, readers, with my first (of many) updates regarding that conspiratorial company, Steve Jackson Games.

There are a couple of new items to take note of from these guys.

We have a few GURPS (3rd Edition) reprints (in PDF format), from the end of November on. These can be found through e23.

Released Nov. 23: GURPS WWII: Hand of Steel

Quote:
Join the elite . . . the highly trained and battle-hardened special forces of World War II. From the first daring assaults by parachute and glider to the top-secret gadgetry of the war's end, Hand of Steel gives you:

•The different types of special-forces mission, with historical examples.
•Details on commando training and skill sets.
•The weapons and exotic tools favored by commando troops.
•Additional rules for parachuting and silenced weapons, useful for any WWII-era campaign.
•Data on many different special-forces units.
GURPS WWII: Hand of Steel lets you confront the enemy on his own ground . . . when he least expects it.

Do you have what it takes?


Released Dec. 1: GURPS Traveller: Sword Worlds

Quote:
The Day After Ragnarok
The Sword Worlds stand at the border of the Third Imperium, a small but proud civilization descended from ancient Terran migrants. Their inhabitants have spent centuries fighting for independence - from the Imperium, from the other great empires, even from each other.

A decade ago, the Sword Worlds went to war against the Third Imperium. They lost. Today, the Sword Worlders are in search of a new destiny, in a universe where their fierce pride seems headed for an inevitable fall.

GURPS Traveller: Sword Worlds brings this unique culture to life for the player and GM. Every world in the area is described in detail, as are local history, social features, special technologies, and important people. A wealth of adventure seeds gives the GM plenty of starting points, for any campaign set in this distinctive region of the Traveller setting.


Released Dec. 8: GURPS Shapeshifters

Quote:
Looking for a Change?
Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers.

They're all shapeshifters . . .

In GURPS Shapeshifters, GMs and players will find all they need to build creatures that change their bodies as easily as most people change their clothes. Character-creation rules, campaign guidelines, and sample shifters of every shape and size -- they're all here. Drop a Cinematic Werewolf into your game, or craft a mysterious alien species that is far more than it seems.

Also included are suggestions on incorporating shapeshifting creatures into a new or existing campaign and examples of fully fleshed-out shifters -- races and individuals, cursed and gifted.

Your campaign will never look the same again!


And that's it for Steve Jackson updates for today! Check back soon, and perhaps fnord we'll have some more for you.

Until then, the eye is watching...

---edited to clarify that the reprints are in PDF format and not physical reprints of PDFs.
Twitter Facebook
3 Comments
Subscribe sub options Thu Dec 8, 2011 11:49 pm
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.