Yup, changed the Avatar for self-promotion.
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First off, sorry for not relating this when it was released. Unfortunately I was completely off the grid over the weekend (without realizing just how off the grid I'd be).
Anyway, ever wondered how to create that invincible mech? A personal battlesuit that cannot be penetrated? Then this is the Power Profile for you. Last week's Armor Powers release showcases different ways to create power armor from ways to blow things up with them to ways to stop a hail of gunfire.
Green Ronin Publishing wrote:
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!
Power Profile: Armor Powers
Sometimes heroes are made and not born, especially in the case of heroes who suit up in advanced armor, giving them capabilities to match the most powerful superhumans. Armor Powers looks at suits of power armor from weapons systems to defenses, movement and propulsion to utilities like communications and sensors, everything you need to create your own super-suits. In some cases, clothes really do make the (super-)man! This product is for Mutants & Masterminds Third Edition.
Think this is something you could use for your tech-based superhero? Then just click here to pick this up for the low price of 99 cents!