The Hotness
Games|People|Company
Star Trek Adventures Core Book
Book 01: The Warlock of Firetop Mountain
Dungeons & Dragons Basic Set (Second Edition)
Westward: Core Rulebook
RPG Solo
Call of Cthulhu (6th Edition)
Castle Thrax
AA#27: Bitterroot Briar
Torchbearer
Player's Handbook (D&D 5e)
Warhammer Townscape: Card Buildings for Warhammer games
Dark Albion: The Rose War
Mouse Guard (2nd Edition)
Curse of Strahd
Star Wars: The Force Awakens – Beginner Game
Deliria
Mansions of Madness (2nd Edition)
Cute and Fuzzy Seizure Monsters
Warhammer Fantasy Roleplay Core Set
People of Pembrooktonshire
Bob, Lord of Evil
Numenera
Shadowrun RPG 5th Edition Core Rulebook
Fractured Kingdom
Star Wars: Age of Rebellion Beginner Game
A Thousand Dead Babies (Revised)
Dungeons & Dragons Starter Set
Star Wars: Force and Destiny Beginner Game
Star Wars: Force and Destiny Core Rulebook
Keeping the Peace
Deluxe Tunnels & Trolls
POLARIS RPG - Core Rulebook: 1
Phoenix: Dawn Command Box Set
Court of Shadows
HW005: Die Thorwalertrommel
Warhammer Fantasy Roleplay
Seven Leagues
Vampire: The Masquerade (Revised Edition)
Book 5: High Guard (Second Edition)
Adventure 12: Secret of the Ancients
Clanbook: Tzimisce (Revised Edition)
Dungeons & Dragons Basic Set (First Edition)
White Dwarf (Issue 69 - Sep 1985)
B5: Horror on the Hill
The Pokéthulhu Adventure Game (3rd Edition)
MechWarrior: The Battletech Role Playing Game
Dark Mirror
Deathwatch
Microscope
The Secret Fire

Merric's Musings

Thoughts from an Australian Board Gamer and RPGer
Recommend
4 
 Thumb up
 tip
 Hide

No D&D today, but planning for next week

Merric Blackman
Australia
Waubra
Victoria
flag msg tools
designer
Ramping up my reviewing.
badge
Happily playing games for many, many years.
mbmbmbmbmb
Martin was ill today, so we didn't get to play the latest session of his Eberron campaign. (Alas!) I spent the evening instead at Good Games Ballarat, playing Magic and then Race for the Galaxy.

I've been thinking about the characters in the other Friday night game, which is currently going through the new 4E version of Tomb of Horrors. It's a really great adventure, and the last session saw Adam and Rich almost dead. Will they survive the night unscathed?

The adventure has ideas for wandering monsters, if not the chance of wandering monsters being encountered. Indeed, wandering monsters in 4e are a problem, since quick combats are a rarity. (Even fast combats with me running the game will take about 30 minutes, which may be too much for a diversion). They'll also be losing a healing surge for the extended rest (one surge lost cumulatively for each extended rest taken in the garden), which is something of a penalty, but I want to reinforce on them what a dangerous place it is, and how they're not operating in a vacuum.

So, what I'm probably going to do is send in a group of minion orcs, enough to worry them but (probably) not to kill them. Why orcs? Well, back several sessions ago, they interfered in the plans of a priest of Iuz, who was served by orcs. Hearing of the trouble near the Shadowleaf Forest, the priest has sent the orcs to investigate.

It'll be a minor combat, but it'll also reinforce that there is a world outside the current adventure. If I can work in a reference to the ex-PC of Adam's, who betrayed the group to join with the priest of Iuz in an early adventure, all the better!

After this somewhat DM-dictated adventure, I'll set up a chance of wandering monsters for the rest of the adventure, although possibly not in the secret-door locked buildings.
Twitter Facebook
0 Comments
Subscribe sub options Fri Mar 4, 2011 1:33 pm
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}

Subscribe

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.