The Hotness
Games|People|Company
Bloodsucker: The Angst
Scarlet Heroes
Come Inside My Body
Doors to Darkness
Tunnels & Trolls Rulebook (5th Edition)
DCC #88: The 998th Conclave of Wizards
Mythic Game Master Emulator
ASE1: Anomalous Subsurface Environment: City of Denethix and Dungeon Level 1
The End of the World: Zombie Apocalypse
The Location Crafter
Alone Against the Flames
Indie+ Anthology 2014
Wrath of the Autarch
Shadow of the Demon Lord Core Rulebook
Star Wars: Force and Destiny Core Rulebook
Mouse Guard Roleplaying Game
Microscope
Victoria
Star Wars: Edge of the Empire Beginner Game
Player's Handbook (D&D 5e)
Call of Cthulhu (6th Edition)
Book 05: City of Thieves
Monstrous Compendium Annual: Volume One
Star Wars: Edge of the Empire Core Rulebook
Call of Cthulhu (7th Edition)
Firefly Role-Playing Game
Dungeons & Dragons Starter Set
The Hounds of Halthrag Keep
Feng Shui 2
Deluxe Tunnels & Trolls
Space
A Penny for My Thoughts
The Extraordinary Adventures of Baron Munchausen
Primetime Adventures (Second Edition)
Battle Scarred Veterans Go Hiking
Mythic
Oriental Adventures
Sorcery! Book 1: The Shamutanti Hills
Eclipse Phase Core Rulebook
B09 / A053: Der Strom des Verderbens
Fiasco
Black Tokyo: The Hentai SRD
Agent X
Lamentations of the Flame Princess (Grindhouse Edition)
Savage Worlds Deluxe
Red Tide: Campaign Sourcebook and Sandbox Toolkit
Savage Worlds Deluxe Explorer's Edition
Numenera
Fate Core System
Musha Shugyo Special Issue: Kyuden Soyokaze

User Rating Comment Status
Teh Slipperboy

Allen Park
Michigan
msg tools
admin
Wouldn't want to disappoint Frumpish...
mbmbmbmbmb
8
Jan 2014
Many of the names of the teams and the villains will be familiar to longtime Champions players. There are new villains and teams here too and all of them are updated to Sixth edition rules.

From a resource standpoint, this is a great book. You can quickly grab a team to make them part of your next adventure. There are plenty of teams, themes and power levels to make it work. You can also pick out an individual villain if you need one.

The other thing the book is good for is providing examples of a lot of different villains and powers as well as of different teams. It makes it obvious that teams can come together for a wide variety of reasons and stay together for even more.

This book isn't well-suited for non-champions GMs as there are a lot of villains and a lot of character sheets. This means a lot of conversion if you'd like to use these characters somewhere else.

For Champions GMs this is a great book but it would be a lot of effort to convert it to a different system.
2014-01-19
Owned

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.