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User Rating Comment Status
Teh Slipperboy

Allen Park
Michigan
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Wouldn't want to disappoint Frumpish...
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8
Jan 2014
Many of the names of the teams and the villains will be familiar to longtime Champions players. There are new villains and teams here too and all of them are updated to Sixth edition rules.

From a resource standpoint, this is a great book. You can quickly grab a team to make them part of your next adventure. There are plenty of teams, themes and power levels to make it work. You can also pick out an individual villain if you need one.

The other thing the book is good for is providing examples of a lot of different villains and powers as well as of different teams. It makes it obvious that teams can come together for a wide variety of reasons and stay together for even more.

This book isn't well-suited for non-champions GMs as there are a lot of villains and a lot of character sheets. This means a lot of conversion if you'd like to use these characters somewhere else.

For Champions GMs this is a great book but it would be a lot of effort to convert it to a different system.
2014-01-19
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Blue Tyson
Australia
SA
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8
Dec 2013
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David Heiligmann
United States
San Antonio
Texas
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30 years ago, I was put on the original Car Wars!
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Ron D
United States
Davis
California
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Mercury is my dog's name.
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I like hats.
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John Taber
United States
Santa Clara
California
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Check out my RPG blog at http://www.usandacat.com/thelair!
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Work hard, play hard!
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Brian Isikoff
United States
California
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Derek Hiemforth
United States
Antioch
California
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Eric Edwards
United States
Smyrna
Tennessee
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Rob Kalbach
United States
Woodstock
Georgia
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United States
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Ghost Archer
United States
Virginia
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