The Hotness
Games|People|Company
Pathfinder Roleplaying Game: Beginner Box
Marvel Heroic Roleplaying: Basic Game
Weird West Roleplaying Game Basic Rulebook
Pathfinder Roleplaying Game Core Rulebook
Mouse Guard Roleplaying Game Box Set
Shadows over Bögenhafen
Mouse Guard Roleplaying Game
4th Edition Core Rulebook Collection
Dungeons & Dragons Set 1: Basic Rules
Alternity: The Adventure Begins Now
Cthulhu by Gaslight 3rd Edition
Pathfinder Roleplaying Game Advanced Race Guide
Vampire: The Masquerade (20th Anniversary Edition)
Welcome to Mortiston, USA
Dungeon Crawl Classics Role Playing Game
Teenage Mutant Ninja Turtles & Other Strangeness
Star Frontiers
Star Wars Roleplaying Game: Saga Edition
Warhammer Fantasy Roleplay
Sigmar's Heirs
Vampire: The Masquerade (1st Edition)
A Dirty World
Nobilis (2nd edition)
Transactions of the Royal Martian Geographical Society - Volume One
Ars Magica
50 Fathoms
The Caverns of Thracia
The Complete Masks of Nyarlathotep
Tales of the Miskatonic Valley
Anima: Beyond Fantasy RPG
HeroQuest Core Rules Book
The Complete Guide to Treants
Castle Falkenstein
Little Black Book
Werewolf: The Apocalypse (1st Edition)
Knight Hawks
Barbarians of Lemuria (Revised Edition)
Eclipse Phase Core Rulebook
The Lord of the Rings Roleplaying Adventure Game
The Great Beyond (A Guide to the Multiverse)
Underdark Adventure Guide
Fiasco
Werewolf: The Apocalypse: Storyteller's Screen (1st Edition)
Treason in Word and Deed
Ancient Odysseys: Treasure Awaits!
Into the Shadowhaunt
Gaslight Victorian Fantasy (OGL Edition)
Dungeon World Basic Roleplaying Game
Masks: 1,000 Memorable NPCs for Any Roleplaying Game
Hacklopedia of Beasts (HackMaster 5th Edition)
File Info Subscribe sub options | File Rolls
RPG Item:
Title:
Language:
English
Uploaded By:
Sandra Snan


msg tools
mbmb
License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
4 
 Thumb up
5.00
 tip
Files
Feb 4, 2012
guards_vs_thieves.pdf (32 KB) (Log in or Register to download.)
Guards start in “Employed in the Royal Guard”. The center circle has two different meanings, one for the thieves and one for the guards.
Thieves start in “Having a ship”.
End condition:
when time track reaches end or as soon as thieves get to the tiny space guarded by pass values 4, 4 and 8. They want to have their ship, get away clean and have the jewel.

When the end condition triggers, the pieces who are in a particular space, that’s their destiny in the fiction. I.e. you can be in the “Death” circle safely, you just can’t end up there.
Downloads:40
Post Comment
Sandra Snan


msg tools
mbmb
Weird you can easy go via the clean getaway and then into the goal square it seems pretty easy.
So this map has that big flaw. I need to figure out like the optimal abstract map instead and then re-use it for the various situations.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Feb 7, 2012 1:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Hans Messersmith
Canada
Hamilton
Ontario
flag msg tools
Freder: It was their hands that built this city of ours, Father. But where do the hands belong in your scheme?
badge
Joh Frederson: In their proper place, the depths.
Avatar
mbmbmbmbmb
This is a really neat example of the sort of thing possible in Diaspora, thanks for posting it.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Feb 7, 2012 3:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Sandra Snan


msg tools
mbmb
Thanks for the thanks! Players can be guards and/or thieves. Either way. Or you can play pvp.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Feb 7, 2012 9:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.