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Licensed Games that do their Sources Justice
Old Scratch
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Licenses for books, movies, television shows and comics have long been a part of the rpg scene. Some games have faithfully or cleverly emulated their sources, others have been less successful. Which games out there captured the essence of their properties?
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1. RPG Item: Ghostbusters [Average Rating:7.44 Overall Rank:318]
Old Scratch
United States
Unspecified
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No other game could start at the top of this list. This in my opinion is the first true licensing success story. Before its time, it was an rpg that started with the source and then designed a game around it rather than adapting the source material to an already existing game. Innovative, fun, accessible, this game showed how care, design, and attention to detail can allow rpgs to capture the lightning that made other media properties so successful.
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Gerald Cameron
Canada
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Nova Scotia
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I don't know the Ghostbusters RPG, but if you want to capture a similar feel with a game that is still in print, I would recommend InSpectres.
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  • Posted Sun Aug 2, 2009 5:54 pm
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Brian Franzman
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This is a good one! You could easily use the characters from the films to make your own sequel, create your own franchise, or run a goofy campaign similar to the cartoon series. I think the revised version (Ghostbusters International) was a definite improvement, in part because it got rid of the equipment cards, and despite the fact that it included material from the dreadful GB2 movie. I wish I still owned it! cry
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  • Posted Tue Aug 4, 2009 12:40 am
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2. RPG Item: Mouse Guard Roleplaying Game [Average Rating:8.19 Overall Rank:14]
Old Scratch
United States
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This game is one of the two Burning Wheel rpgs that demonstrate how closely an artist and game designers can work. This game looks like a Mouseguard comic, and even more exciting, it plays like one!
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Giles Pritchard
Australia
Shepparton
Victoria
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This is a wonderful rules book, with an interesting and thematic rules system. I have only read and enjoyed the rules book, but am looking forward to playing - the system seems very interesting, and I love the way it encourages story over number crunching.

Cheers,

Giles.
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  • Posted Mon Aug 3, 2009 11:48 am
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I was impressed by the lack of "levels". You can start the game with a high ranking character or newbie, you get to choose. Just one nice thing in a great game.
 
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  • Posted Wed Mar 31, 2010 8:04 pm
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3. RPG Item: Artesia: Adventures in the Known World [Average Rating:7.39 Overall Rank:589]
Old Scratch
United States
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Unspecified
This one should come as no surprise. There's a reason that the Artesia rpg is so faithful to the Artesia comic: the writer and artist of the Artesia comic was also the sole designer, artist, and write of the Artesia rpg.
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4. RPG Item: Star Wars: The Roleplaying Game [Average Rating:7.76 Overall Rank:64]
Tim Mayse-Lillig
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For me, this line was the best that anything Star wars ever got. They took all of the little interesting things going on in the background of the movies and expaneded them into a full and vibrant universe.
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Giles Pritchard
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I agree. The West End system was thematic and really suited the Star Wars universe. The rules were light and encouraged the sort of against the odds high adventure that is one of the appealing aspects of this setting.

Great stuff! Source material was excellent too!

Cheers,

Giles.
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  • Posted Mon Aug 3, 2009 11:46 am
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Hubert Figuière
Canada
Vancouver
British Columbia
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I don't play computer games.
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  • Posted Wed Aug 5, 2009 7:23 am
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Jonathan Moriarity
Canada
Toronto
Ontario
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Everything about this game was wonderfully evocative of the source material and did a great job of evoking that magical Star Wars feel... except the Force powers.

"Trusting to the Force" was great. The bit with Dark Side points was also pretty clever. But Control, Sense and Alter and all their various permutations were so clunky and such a poor fit for the rest of the system, that every time anyone used them, the fun just stopped.

But played without Jedi characters, this game was pretty much flawless.
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  • Posted Fri Aug 7, 2009 8:00 am
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Brian Leet
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hfiguiere wrote:
I still have yet to figure how the D20 version can work. I haven't read it or played it, but the vision of D&D in space does not ecnourage.

On the other hand, I found the D6 system very cinematic. Its only drawback was the number of dice. But in the end it translates the power of the characters visibly into a number of dice thrown on the table.


Relative to the SAGA version: I was surprised, but it worked reasonably well and didn't feel terribly D&D like. There were a few rules weaknesses but we played a fun campaign from level 1 up through 8 or so with only a few rules to control potentially game breaking force abilities coming up.
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  • Posted Tue Aug 11, 2009 4:34 am
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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joebelanger wrote:
Bokrug wrote:
Cinematic and FUN! Too bad that characters often became overpowered quickly, though. When stormtroopers are no longer seen as a threat, I think the flavor of the films is lost.


You were handed too much CP quickly and your GM wasn't combining fire with Stormtroopers.
2E only rules there... 1E had no combined fire.
 
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  • Posted Fri Oct 28, 2011 11:09 pm
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5. RPG Item: Burning Empires [Average Rating:7.57 Overall Rank:145]
Old Scratch
United States
Unspecified
Unspecified
Like Mouse Guard, the Burning Wheel folks first teamed up with Chris Moeller to produce this beautiful book that captures the feel and story arc of his Iron Empires comics. Not content to just capture the feel of it, there's a big chunk of innovation going on in this game, such as cooperatively building your world in crisis, an antagonistic but moderated structure of PCs vs GM characters, a scene economy, and win conditions.
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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This one rocks as a game. I've not read the comics, but from what I've mentioned to those who are, the rules had us running it pretty close to the tone of the comics, despite us not knowing it.

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  • Posted Tue Aug 4, 2009 9:17 am
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Jeremy Fridy
United States
Kent
Ohio
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My group currently is almost hostile to Burning Empires. I really want to try this out, but finding a group willing to play looks like a long shot.
 
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  • Posted Thu Mar 4, 2010 9:03 am
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Ok, having now read the comics... wow, it does do them massive amounts of justice.

Oh, and Chris Moeller's been known to actually play BE.
 
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  • Posted Fri Oct 28, 2011 11:11 pm
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6. RPG Item: Battlestar Galactica Role Playing Game [Average Rating:6.97 Overall Rank:1578]
 
◄Raphael Grand►
Germany

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I love the series and i think Margaret Weis Productions did it right
with this RPG.

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Craig Duffy
Scotland
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While I enjoy the Cortex system I think the BSG release could have been done better. It just seemed to lack enough detail in the setting specific aspects, such as starship combat or ways to build the tension that was always present in the series.
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  • Posted Mon Aug 3, 2009 2:53 pm
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7. RPG Item: Serenity Role Playing Game [Average Rating:6.59 Overall Rank:1425]
◄Raphael Grand►
Germany

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Oh, not to forget the 'Verse. Ok, it's the Cortex-system (also used with Battlestar Galactica). There are better systems out there but it's a nice piece of work for this great property.


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Brian Leet
United States
Montpelier
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I saw mention somewhere the Cortex 'evolved' a bit from Serenity to later versions. Is there any concise summary of the changes or where they more significant?
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  • Posted Tue Aug 11, 2009 4:36 am
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Ted Von Penguin
United States

New Jersey
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Basically the main change is that instead of major and minor traits that Serenity uses BSG and I assume other later cortex games use a graduated system based on dice. For instance taking D2 in good natured gives you an extra D2, costs two point, and represents the bare minimum of friendliness while taking a whopping D12 would cost 12 points, give a D12 and represent near Kaylee-like levels of cheer.
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  • Posted Tue Feb 16, 2010 9:34 am
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Brian Leet
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So instead of minor or major traits, the traits have dice values? I assume this doesn't mean that everyone gets extra traits. So a d2 would be a little more friendly than your average bloke as many characters wouldn't have the good nature trait?
 
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  • Posted Wed Feb 17, 2010 1:06 am
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Ted Von Penguin
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That’s the gist of it yeah. I probably should have said minimum needed to justify the trait. There’s also a cap of I think 30 or 40 points for starting characters. It works pretty well for differentiating characters though it’s not perfect and is easier to min/max than the other system since it represents extra dice instead of simple step increases. Just off the top of my head it’s possible to get a pilot that can never roll less than a five at any time.
 
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  • Posted Wed Feb 17, 2010 1:29 am
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8. RPG Item: Buffy the Vampire Slayer Roleplaying Game [Average Rating:6.90 Overall Rank:631]
Jakob Bavnshøj
Denmark
Brøndum
DK-9500 Hobro
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I have to admit, that I have never played this, but it was GREAT reading it. I have never read a rulebook which captured the feeling of the setting so much as this book.
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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I've run it, and played it as a player.

When the GM does it right, it is awesome.
If the GM does it wrong....

Some people don't grasp that the GM rolls no dice. Seriously. All the NPC's are treated as "always rolling a 6" and almost everything is opposed by an NPC's stats.

It plays pretty fast, fairly furious. Magic is tricky to get right, but not impossibly so.

Supplements are pretty good, as well.

Same system as Angel and Army of Darkness.
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  • Posted Sun Aug 2, 2009 9:52 am
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Robb Minneman
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aramis wrote:
lestat2099 wrote:
I don't get (and I think I will never get) the whole hype about "all things" Buffy...


Sexy jailbait - both genders and also both straight and gay.
Female empowerment - that jailbait happens to be potentially lethal
unusual resolution to situations most can comprehend
strong sense of morality to the series, and a steady string of morality plays
Well written stories
well shot filming
effective FX
under budget & on-time
very well cast


And witty banter. Never underestimate the value of a good one-liner, and Buffy's packed with them.
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  • Posted Tue Aug 4, 2009 11:13 pm
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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robbbbbb wrote:

And witty banter. Never underestimate the value of a good one-liner, and Buffy's packed with them.


Too True. It's also got a lot of great two-liners and inside jokes.

"Bunnies!"
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  • Posted Wed Aug 5, 2009 4:01 am
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Justin Rio
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aramis wrote:
robbbbbb wrote:

And witty banter. Never underestimate the value of a good one-liner, and Buffy's packed with them.

Too True. It's also got a lot of great two-liners and inside jokes.
"Bunnies!"


or maybe midgits

Xander-statements. ("As long as nothing goes wrong this weekend.." "Xander!!")

"confluey"
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  • Posted Tue Feb 16, 2010 3:38 pm
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Wulf Corbett wrote:
aramis wrote:
Some people don't grasp that the GM rolls no dice. Seriously. All the NPC's are treated as "always rolling a 6" and almost everything is opposed by an NPC's stats.
Note that it's a 6 on a D10 though! Just over average.

Average is 5.5; 6 is just rounding it up.
 
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  • Posted Fri Oct 28, 2011 11:01 pm
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9. RPG Item: Army of Darkness Roleplaying Game [Average Rating:7.33 Overall Rank:1157]
◄Raphael Grand►
Germany

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The Buffy-entry reminded me of another well done Eden Studios RPG.

Ash is cult.

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10. RPG Item: Angel Roleplaying Game [Average Rating:7.12 Overall Rank:762]
Wulf Corbett
Scotland
Shotts
Lanarkshire
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If we're including Buffy, we have to include Angel. The differences in the two books set just the right tone. De-emphasising magic and youth, emphasising instead the variety and mutability of demons, and the bigger world of business and the outside world of the Buffyverse. But still with added humour.
 
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11. RPG Item: Dune: Chronicles of the Imperium [Average Rating:7.45 Overall Rank:536]
 
Robert Saint John
United States
Cleveland
Ohio
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It's a crime that this is so rare, and so expensive. DCotI is a beautiful book, a solid system and a real tribute to the setting. The only negatives are the fact that no supplements were ever released and (as a result), a bit too much focus on the "prequel" period and a limit to the types of characters one can play. Still, a fine licensed game that deserves its reputation beyond the fact that it's rare.
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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If it had been given a chance, it would have been awesome.

Thing is, it wasn't going to be done with the Icon system long-term... it was supposed to migrate to a d20 engine.

I've run a one-shot... Not bad, not great. Awesome setting treatment. I'd want a second copy to run it again, tho'...
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  • Posted Sun Aug 2, 2009 9:55 am
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Pete
United Kingdom
Oxford
Oxfordshire
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Team it up with Burning Sands: Jihad to get your Dune fix: it's Dune with the serial numbers filed off.
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  • Posted Thu Aug 6, 2009 4:05 pm
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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IndyRick wrote:
Team it up with Burning Sands: Jihad to get your Dune fix: it's Dune with the serial numbers filed off.


The two have very different foci. D:COTI is focused upon houses minor, during the imperium.

BS:J is focused upon Mu'adib's holy-war tearing down the imperium.
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  • Posted Thu Aug 6, 2009 7:17 pm
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Jeremy Fridy
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Kent
Ohio
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I was criminally hard for my group to find a readable scan on the web. I bought 2 at the Gencon it was released at, but wanted something I wasn't afraid to open and damage. Also selling one paid the rent for over a month.
 
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  • Posted Thu Mar 4, 2010 9:08 am
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Daryl Omega
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Chicago
Illinois
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I had the first edition of this, hot off the press, signed, and *GIVEN* to me by the designers.


...So many cool things lost. So...so many.

crycrycrycrycrycrycrycrycrycry
 
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  • Posted Fri Oct 28, 2011 6:31 am
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Black Omega wrote:
I had the first edition of this, hot off the press, signed, and *GIVEN* to me by the designers.
there was ONLY one edition of this. It was about the last product LUG released.
 
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  • Posted Fri Oct 28, 2011 10:48 pm
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12. RPG Item: Dragonball + Dragonball Z - Il gioco di ruolo [Average Rating:0.00 Unranked]
Andrea Angiolino
Italy
Rome
European Union
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I can not say how good the game is, being one of the two authors. But we worked pretty hard on it. It belongs to a collection of one RPG and two boardgames, all compatible. A sign of not-so-badness is that we had to invent a map of Dragonball's world since none existed, for the board of our first boardgame, and now that board is on some fan site to show the geography of the manga/anime.
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13. RPG: Il gioco di ruolo di Dylan Dog [Average Rating:6.50 Unranked]
Andrea Angiolino
Italy
Rome
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This is one of the most successful Italian RPGs, on a very famous Italian comic.
 
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Lucio Pimentel
Brazil
Rio de Janeiro
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I really like the Dylan Dog comics, unfortunately it is no longer published in Brazil. I would love to have more about this Roleplaying game.
 
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  • Posted Mon Aug 23, 2010 3:23 pm
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14. RPG: Il gioco di ruolo di Ken il Guerriero [Average Rating:0.00 Unranked]
Andrea Angiolino
Italy
Rome
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Very successful Italian RPG based on the comic and cartoon hero Ken the Great Bear Fist, of the Japanese manga series Fist of the North Star. A reprint even went to newspaperkiosks with the VHS collection of the cartoon.
 
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15. RPG Item: Robotech The Role-Playing Game [Average Rating:5.63 Overall Rank:4749]
William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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First off: I'm not a fan of the Palladium mechanics. But the attention to details especially the Reconstruction era, makes this worth playing.

It meshes with both the video and the McKinney novels.

Note that it goes beyond the sources, and really makes the game playable. If you can cope with the Palladium mechanics, it's great.

The art is top notch, the data some of the best available.
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Giles Pritchard
Australia
Shepparton
Victoria
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I'm not a fan of the Palladium mechanics, and I am especially not a fan of Rifts. However, the Mega Damage rules seem an easier fit for me in this universe, and the art and source material is top notch!

Excellent book.

Cheers,

Giles.
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  • Posted Mon Aug 3, 2009 11:49 am
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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This one also wound up on both lists.
 
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  • Posted Tue Aug 4, 2009 9:19 am
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Australia
Newtown
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This one was too much Robotech, not enough Macross for my tastes. Where are the rules for crying into my pineapple salad?
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  • Posted Thu Dec 2, 2010 6:06 am
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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sbszine wrote:
This one was too much Robotech, not enough Macross for my tastes. Where are the rules for crying into my pineapple salad?


Kevin Simbieda has, in the past, made some rather nasty diatribes about the inclusion of social skills, aka interpersonal skills, in other games, and apparently feels that there should never be rules to substitute for in-character play of social interaction.

Never having watched the non-Robotech sources myself, I can't speak to them much, but the Robotech RPG plays best in the reconstruction era where romance is less of the storyline (but then, that era is mostly outside the video anyway, being part of the Jack McKinney novels).

Still, it does what it intends pretty well. And it intends to handle the combat side pretty well.
 
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  • Posted Thu Dec 2, 2010 7:14 am
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Yeah, it's very much focused on the epilogue bit, which makes sense as a setting to write new material for.

I thought the combat didn't really feel like the anime much, because the mecha were just too tough. On the screen mecha are destroyed by just one or two hits, and evasion and countermissiles (rather than being really tough) are what keeps them whizzing around for longer.

I wonder if there's a Japanese Macross RPG out there -- I'd be surprised if there isn't.
 
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  • Posted Thu Dec 2, 2010 10:47 pm
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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sbszine wrote:

I wonder if there's a Japanese Macross RPG out there -- I'd be surprised if there isn't.
There is - it is a variant (licensed, even) of Mekton. License issues preclude its translation into English, IIRC. And Mike Pondsmith's blog where he talks of it seems to be missing.
 
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  • Posted Fri Oct 28, 2011 11:04 pm
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16. RPG Item: DC Heroes Role-Playing Game (2nd Edition) [Average Rating:6.89 Overall Rank:1353]
Lowell Francis
United States
South Bend
Indiana
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I know some people didn't like it at the time, but we played quite a bit of DC Heroes. Most of our group had played Superhero 2044, Villains & Vigilantes (Boxed Set), and Champions: The Super Role-Playing Game. However DC Heroes gave us a faster system and really made it easy to simulate the high powered adventures. It that respect, I always thought that it did the material justice, managing to have the system echo the nature of the setting-- with scaling power levels. Most of us returned to Champions after the couple of years we used this, but I still have fond memories of it and the sourcebooks. For example Magic was an excellent resources for the DC Universe, as were some other supplements, often working from notes given by the original writer-creators.
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Mike Spoto
United States
Omaha
Nebraska
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I thought this was a really well done and (at the time) innovative system. I really liked the roll doubles again and add mechanism for exceptional successes.
 
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  • Posted Mon Aug 10, 2009 5:59 pm
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17. RPG Item: James Bond 007 [Average Rating:7.92 Overall Rank:84]
Matt Sturm
United States
Ann Arbor
Michigan
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WAY different from Top Secret and other concurrent spy-genre games, James Bond 007 was tailored to the globe-hopping, set-piece style of storytelling unique to the 007 franchise. It featured a great, streamlined system that captured the style of the films very well and put forth some new and durable mechanics to boot. The chase system wherein the GM and players bid difficulty ratings against one another created loads of dramatic tension and made that portion of the game feel very cinematic. The "Hero Point" system made sure the good guys usually came out on top by letting you spend one or more points to fudge a die roll at a critical moment, but only if you had earned them by engaging in Bond-like heroics earlier in the game. Even if you knew the movies, adventures based on them always featured some twist that took you by surprise yet felt appropriate to the source material, no small feat considering the weight of the license. My fave RPG of all time.
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Craig Coleman
Australia

Definatly with you on this one. Some of the suppliments like the Q manual and Villans are classic examples of well produced expansion material. For the most part the modules were all exellent,especially the quality of the player handouts inside the top secret envelope. My highest praise must go to the detail and thought put into the creation of TAROT and its leader Karl Ferenc Scorpios (the designers were unable to use Blofeld and SPECTRE due to copyright issues surrounding the movie Thunderball) who are designed to pose a real threat in the game rather than just the lame joke that Blofeld and SPECTRE became in the end.
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  • Posted Mon Feb 1, 2010 11:10 pm
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18. RPG Item: Larry Niven's Ringworld [Average Rating:7.36 Overall Rank:1137]
Lowell Francis
United States
South Bend
Indiana
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I was very excited when this came out. It was around the time that Chaosium decided to change their direction slightly, handing off RuneQuest to Avalon Hill. They produced a number of licensed games around this time IIRC Stormbringer (1st Edition, Boxed Set) a couple years before, Hawkmoon a little after, and Elfquest. We had high hopes for the system. And it was pretty interesting-- a nicely elaborate for the Basic Role-Playing System they used a Chaosium, with a new mechanic for skill categories that feed into one another that I still like.

We enjoyed what we read and if you were a Niven or just Ringworld fan it was a great resource. However, once we got playing we realized the setting wasn't as interesting to us to "play" in as read about. Great design, amazing graphics and layout and a rich set of resources for anyone who likes Niven quite a bit.
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Wulf Corbett
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Shotts
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One major campaign book, "City in the Jungle" was planned and partially written, but never released.

I know, as I was a contributor. cry
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  • Posted Sun Aug 2, 2009 7:19 pm
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Lowell Francis
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South Bend
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That's too bad-- I enjoyed Ringworld Companion. I would have liked to have seen material that helped give some more guidance about a good structure for a campaign.
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  • Posted Sun Aug 2, 2009 7:48 pm
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19. RPG Item: Thieves' World [Average Rating:7.89 Overall Rank:171]
Dan Owsen
United States
Redmond
Washington
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I enjoyed the early stories in the series and always thought this would be a good campaign setting. Would also lend itself to round-robin style DMing, much like the stories where authors shared the characters. The original box was pretty cool, with the map of Sanctuary being usable in almost any campaign setting. The newer Green Ronin materials were also pretty good, but this box has a more nostalgic place in my RPG heart.
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20. RPG Item: Middle-earth Role Playing (1st Edition) [Average Rating:7.16 Overall Rank:730]
Marco
Germany
Kiel
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The material of this series makes the lord of the ring even better
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Giles Pritchard
Australia
Shepparton
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The source material for this was wonderful, and the detailed system was suitable (even though I didn't always follow it). The adventure modules were great - though the danger level was often immense! Great stuff though - one of the first RPGs I played, and still one of my favourites!

Cheers,

Giles.
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  • Posted Mon Aug 3, 2009 11:44 am
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Andrea Angiolino
Italy
Rome
European Union
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Funnily enough, this is also in the sister "Unsuccessful Licensed Games" geeklist:

http://rpg.geekdo.com/geeklist/44826/item/1003729#item100372...
 
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  • Posted Mon Aug 3, 2009 1:46 pm
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21. RPG: Amber Diceless Role-Playing [Average Rating:7.08 Overall Rank:109]
Brian Franzman
United States
Tacoma
Washington
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Love it or hate it, this is one of the games that really started the indie RPG trend. An RPG with no dice? surprise Well, it certainly captured the feel of the Zelazny novels, and there are still die-hard fans that run Amber conventions around the country to this day.
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I played several sessions of this with a masterful GM, and I must say it's a really fun game, but the setting is really different, and you really have to know the books and characters inside and out to play it well. Very very very source-material specific. I can't imagine using it with any other setting.
 
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  • Posted Wed Aug 5, 2009 2:18 am
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Junius Stone


Georgia
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It does well with "Highlander", tweaking it a bit.
 
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  • Posted Wed Nov 18, 2009 5:16 pm
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Jeremy Fridy
United States
Kent
Ohio
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I was on a waiting list to get into an Amber game for almost 3 years. Sadly, not being in Amber led to me losing out in the political fights to get into the game. Cursed politics!
 
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  • Posted Thu Mar 4, 2010 9:10 am
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22. RPG Item: The Dying Earth Roleplaying Game [Average Rating:7.05 Overall Rank:903]
Pete
United Kingdom
Oxford
Oxfordshire
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A gem of a game that captures the decadent, cavalier, and sardonic tone of the later Dying Earth novels from Vance.

The core rulebook and the supplements are a joy to read.
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David Reed
United States
College Station
Texas
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When I think of a game that evokes the atmosphere of the licensed source material, Call of Cthulhu is the first thing that comes to mind. I have played and/or run in campaigns of many of the games on this list, and, yes, many of them do an excellent job of presenting the setting and bringing the players into that world, but, for my money, none of them has done it as completely and totally as Call of Cthulhu.

This is not to say that the game can be goofed up by a bad keeper and stray out of the Lovecraftian setting - it can. Just like any other role player game, the person running the session can make or break the game. But, with a good keeper, Call of Cthulhu comes closer to immersing the players in the lore of the licensed source material than any other game I have been involved with.
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Shotts
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Funny thing is, I really love CoC, and it's a marvellous game, but as written, and as I've ever seen it played, it does not resemble the HP Lovecraft stories it's based on. It's the Hollywood action movie version of them.
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  • Posted Thu Aug 20, 2009 4:32 pm
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Alexander Bateman
United Kingdom
Middlesbrough
Middlesbrough
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A lot of it depends on the group and the GM and what they want from the game. I have seen it played from the gamut of some professors going down cellars and getting killed to a party whose main plan for winning fights was dropping Azathoth on their foes.
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  • Posted Fri Nov 20, 2009 4:43 pm
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Jeremy Fridy
United States
Kent
Ohio
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I admit, I love the setting, particularly Delta Green, and I love the adventures, but didn't like the system. Random character generation was annoying, and we wanted a lighter system.

Since, I've seen two nice ones to use. Nemesis, which it the One Roll Engine from Godlike, and the Unknown Armies System. Both were designed by the same person, and use the same FANTASTIC sanity system, where there are different Madness meters that can lead to a person crumbling from certain stressed while becoming so hardened to others they are barely human. Both could be seen as a very bad thing.

Also Nemesis is free if I remember correctly.
 
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  • Posted Thu Mar 4, 2010 9:19 am
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24. RPG: A Game of Thrones [Average Rating:6.75 Overall Rank:305]
Jamie Herbert
United States
Cedar Rapids
Ia
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This list is not complete without this one! coming in at 500 pages, and as the game that financially killed guardians of order effectively, This is still one of the greatest license games ever built. a ton of source material, and heavily modifying d20, to make it less "Tolkien with the serial numbers shaved off" and more the medieval gritty of Martin's fabulous works. I own both this and the new Song of Ice and fire RPG set in the same universe by green ronin, and while it is good, it's more about the new system they devised, (which is good) but less about showing you the wonders of the world of Westeros. It's only a shame that Guardians did go out of buisness after this behemoth was released. cry
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25. RPG: Red Dwarf: The Roleplaying Game [Average Rating:5.43 Overall Rank:495]
Jamie Herbert
United States
Cedar Rapids
Ia
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While I am not as ferverent about this one it did a great job of making a viable RPG from a great sci fi series. playing in an alternate universe where your PC's screwed the pooch and put the small rouge one some million lightyears from Earth, with an ai with an IQ of 6000 (roughly equivelant to 12,000 P.E.teachers) the rules light system allowed for just enough comedy, and a bit of action to make it work for the genre.
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William Hostman
United States
Eagle River
Alaska
designer
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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It requires the players be suitably disposed to work however.

It failed utterly with my player base, despite the massive number of RD quotes my L5R and Traveller games engendered...
 
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  • Posted Wed Nov 18, 2009 5:36 pm
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