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Strongly Religious RPG's
William Hostman
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Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Inspired by the forum thread Religion in game settings

This list is to collate a collection of games that are marked by strong religious themes.

Dungeons and Dragons, all editions, are below the cutoff, since, with the exception of the D&D Immortals Rules, religion itself is pretty much ignored, even tho the gods are not. Even in the Immortals rules, religions themselves are a triviality.

Please list the major religious elements of the game/setting. Discussion encouraged!

Clarifications: If the game doesn't include the religions in the mechanics or setting, it doesn't belong. A game that is inspired by a religious bit, but itself avoids discussing religion, does not belong.

No adventures/campaigns/campaign settings.

fine print: as usual, if I believe an entry is inappropriate to the list, I will zap it, and make note of same in the comments.

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1. RPG: Pendragon (1st - 5th Editions) [Average Rating:7.95 Overall Rank:5]
William Hostman
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Eagle River
Alaska
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The setting uses real-world religions, and has some recurrent themes of religious and cultural conflict.

The major conflict is Christian vs Pagan, but also Christian vs Wotanic is present.

All faiths have particular virtues ascribed; if the character is strong in those, they gain clear mechanical bonuses.
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William Hostman
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Eagle River
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Several editions have extensive rules for the benefits of participation in religious services... and penalties for those not affiliated.

Religion is subtly but pervasively placed in rules mechanics.
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3. RPG: Ars Magica (3rd Edition) [Average Rating:7.10 Overall Rank:93]
William Hostman
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(I'm not certain if it is as true in 4th or later eds...)

In 3rd Edition of Ars Magica, religion is an oppositional force...

The Wizards are opposed by the Church (& the Divine Regio), by the Demons and Devils (& The Infernal Aura), and by the secular humanists (with their Reason Aura)... the metaconflict in 3rd is the conflict between the 5 realms (Divine, Faerie, Infernal, Magical, and Reason). This conflict is worked into both setting and rules.

The Supplement, Pax Dei, covers the church in great detail as well as the effects of the practice of the faith upon the faithful, and those tied to the other realms as well.
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Camelorn
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Quote:
(I'm not certain if it is as true in 4th or later eds...)

This is more or less true for all editions. The realm of Reason does no longer exist in the 5th edition i think. But the Dominion (the realm of religion) has even stronger adverse effects on Magic than in the previous editions.
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  • Posted Thu Sep 10, 2009 9:00 am
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Yes in Ars the power of the divine realm and the power of the infernal realm are things that your wizards can conflict with regularly (or align themselves with if that's their choice). Most of the characters (by most I mean more than half although depending upon the particular game this can vary) are at least nominally members of the mythological equivalent of the medieval church. The Mythic church is somewhat different than the historical church in that every so often there really are angels that come down from heaven and do the work of the lord, devils show up in person to bargain for souls and inflict misery on humanity, and there is much much better evidence in Ars Magica that praying to saints for intersession works. On the other hand the power of the divine realm also shows up to help the Muslims, the Jews and pretty much any other group of Monotheists.

Magi do have some options that allow them to deal with angels and demon by killing them and taking their stuff or just kicking their self important rumps straight back to wherever they came from instead of averting their eyes in awe, yet there are several very persuasive lines of evience in the setting indicating that magi get the same afterlife as everyone else so they'd better be good people and go to mass lest they face eternal torment for their sins (not surprisingly there are other schools of thought as well such as the criamon acceptance of Empedocles' cyclical universe.


Quote:
The Wizards are opposed by the Church (& the Divine Regio), by the Demons and Devils (& The Infernal Aura), and by the secular humanists (with their Reason Aura)... the metaconflict in 3rd is the conflict between the 5 realms (Divine, Faerie, Infernal, Magical, and Reason). This conflict is worked into both setting and rules.


In subsequent editions Atlas has made things more medieval, God created the universe and the idea that worldly forces could somehow threaten the creator isn't practical, However, there is the fate of the world and people to concern ourselves with. There is conflict between some creatures aligned with the four realms (reason as a magical realm has been judged by many including me as an absurdly poor idea that was poorly implemented to boot, most of us are very happy that it was confined to the dark old days of third edition)but the realms themselves are rarely in direct conflict (Infernal directly conflicts with the all of the the rest I suppose, but that's their nature). It's like saying that fungi and trees are in direct conflict. While sometimes individuals may conflict, as a whole they're just too different from one another and differently focused for the idea of a realm vs. realm conflict to make sense.

Quote:
The Supplement, Pax Dei, covers the church in great detail as well as the effects of the practice of the faith upon the faithful, and those tied to the other realms as well.


Some folks have historical, theological, and game mechanics issues with Pax dei and the Malfictum. The later religious themed books: 4th's Kaballah and fifth's divine, infernal realm books are more highly thought of by the ars magica community. They cover the similar ground but do it with sounder mechanics and more historical and theological savvy.

There's been some rumors of a church book for fifth getting published at some point as well. The realm books deal with the supernatural. The church as a human institution hasn't yet been covered in great detail. A book similar to City and Guild, Art and Academe, and the upcoming Lords of Men (in that it gives real options for playing a character of the sort discussed tied with a solid discussion of several of the related setting aspects) would be very welcome.
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  • Edited Thu Sep 10, 2009 8:46 pm
  • Posted Thu Sep 10, 2009 8:31 pm
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Camelorn wrote:
But the Dominion (the realm of religion) has even stronger adverse effects on Magic than in the previous editions.

Actually the Dominion was fantastically powerful in first edition as well in that once the aura reached a certain level other realms stopped functioning entirely. (differently powerful than in fifth but not clearly less powerful)
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  • Posted Thu Sep 10, 2009 8:38 pm
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Samuel Sol
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Tyrrell wrote:
Quote:
The Supplement, Pax Dei, covers the church in great detail as well as the effects of the practice of the faith upon the faithful, and those tied to the other realms as well.


Some folks have historical, theological, and game mechanics issues with Pax dei and the Malfictum. The later religious themed books: 4th's Kaballah and fifth's divine, infernal realm books are more highly thought of by the ars magica community. They cover the similar ground but do it with sounder mechanics and more historical and theological savvy.


I didn't read Kaballah, so can't comment on that. But Pax Dei is terrible, mechanic-wise. Too breaking.
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  • Posted Thu Sep 10, 2009 10:20 pm
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William Hostman
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Eagle River
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pzkrakz wrote:
With "dead tree" are you referring to a particular retailer, or just that it's hardcopy? I'd be interested to know where one can pick up older game material on the cheap. - thanks


Dead tree means paper, since paper is made from dead trees.
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  • Posted Fri Sep 11, 2009 1:09 am
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4. RPG Item: Ironwood [Average Rating:8.00 Unranked]
William Hostman
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Eagle River
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The Ironwood setting has a clear use of Real-World Religion and yet diverting it to a fantasy setting realistically.

The Catholic Church is present on Ironwood's world... as is the Church Of Christ Crusader... also present is Islam, tho it's not treated with any real detail. We also know, from the comics, that the CoCC is, in fact, corrupt, due to Bishop-Major Simon... and his somewhat lethal tryst...

Were it not for the fact that the primary human kingdoms of the world are in fact monothesitic religious states, this wouldn't qualify. In fact, I'm not certain myself if it does...
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William Hostman
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Shintao - a fantasy hybrid of Shinto and Buddhism.

It dominates the setting, in part because the samurai setting is strongly influenced by religious praxis to begin with, and L5R ramps that up a bit. It's not quite to "overwhelming", but it's constant.

It doesn't hurt that the clanheads are in fact the first gods of the setting.
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Lowell Francis
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I've accepted that blending together of Shinto and Daoism in the game setting, but at the same time I kind of regret they chose to go that direction. The interplay and tensions between the various religious pulls and cosmology in a feudal Japanese setting has potential. It isn't the Western at each others throats tension, but there are some difference in world-view and historical power that would have been nice to see analogue for in the setting. Jessica Amanda Salmonson's Tomoe Gozen series of fantasy Japan novels use this to great effect.
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  • Posted Thu Sep 10, 2009 5:10 pm
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The Shingon religion is a mixture of Buddhism, Shinto, Daoism, and fire worship and is still practised in Japan today. So it's not that far fetched.
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  • Posted Thu Feb 24, 2011 3:39 am
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William Hostman
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sbszine wrote:
The Shingon religion is a mixture of Buddhism, Shinto, Daoism, and fire worship and is still practised in Japan today. So it's not that far fetched.


The major issue in L5R is that Shintao is the dominant religion... where Shingon is a minority which accreted Shinto and Buddhism together, getting most of its Taoism via Chinese styles of Buddhism.
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  • Posted Thu Feb 24, 2011 6:11 am
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6. RPG Item: Dune: Chronicles of the Imperium [Average Rating:7.45 Overall Rank:536]
William Hostman
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Eagle River
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The Bene Gesserit and the Bene Tleilax are both religious... and both factor into Dune.

The Fremen don't figure in in Chronicles... because the relevant sourcebooks never got written.
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7. RPG Item: Burning Sands: Jihad [Average Rating:7.00 Overall Rank:935]
William Hostman
United States
Eagle River
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This is a Dune Kock-off...

The technocracy of Nine, the Sisterhood, and the Jihadi are all religious groups, and the setting is a war for a planet under assault by Mua'dib's the emperor's jihadi.

In fact, the religious war is the sole metaplot in the setting. Rules for making use of faith, and for how to recharge by religious observance the special abilities of faith.
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8. Family: Aquelarre
Víctor Pérez
Other-Africa

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Aquelarre is a RPG set in the late Middle Ages in the Iberian Peninsula. War, plague and chaos run rampart, but there are menaces from beyond this world; the game focuses in the supernatural traditions of the Iberian folklore.

Of course, in the XIV century, an age of religious revival throughout Europe, the Catholic Church is one of the powers chasing and opposing the demons, witches and fantastic creatures the game revolves around.
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9. RPG Item: Against the Darkness [Average Rating:6.00 Unranked]
Kris Miller
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Lick Observatory
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Working as agents of the Catholic Church puts this solidly in a real-world religious setting.
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10. RPG Item: Mythic Russia [Average Rating:7.75 Overall Rank:1529]
Chad Bowser
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Eastern Orthodoxy, Paganism, and Dvoverie all figure prominently in this game, and greatly impact the players. Even the most mundane characters can draw power from Saints, Gods, and even Kam.
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11. RPG Item: Victoriana (1st Edition) [Average Rating:7.33 Unranked]
Chad Bowser
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This game uses an analog of the Catholic Church as a major power-broker. The Aluminat Church (led by Justus) is the force responsible for crushing magic and repressing the masses.
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12. RPG Item: HeroQuest: Roleplaying in Glorantha [Average Rating:6.99 Overall Rank:1309]
Chad Bowser
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It's darn near impossible to roleplay in Glorantha without involving religion in some way.

I'm not going to list HeroQuest Core Rules Book since it is setting agnostic and therefore lacks any substantive discussion of Gloratha or its cults.
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Lowell Francis
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Agreed, I might have just put "Glorantha" [setting] as an item here since it cuts across a bunch of systems. Definitely the touchstone for me of how gods can be handled well and integrated into the cultures in a fantasy setting.
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  • Posted Thu Sep 10, 2009 5:06 pm
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13. RPG Item: Dogs in the Vineyard [Average Rating:8.19 Overall Rank:19]
paz AKA Matt Lewis
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Great Sutton
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Dogs in the Vineyard is a game with religion at its core. Its setting is based on 19th century Mormon Utah. The PCs are the 'God's Watchdogs' of the title, members of the 'Order Set Apart to the Preservation of Faith and the Faithful'. They travel from town to town, enforcing the judgments of the True Faith.

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Benjamin Davis
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And perhaps most interestingly, it is up to the players what the real tenets of the dominant religion are.
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  • Posted Tue Sep 15, 2009 4:20 am
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14. RPG Item: The Deryni Adventure Game [Average Rating:8.00 Unranked]
Kent Reuber
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San Mateo
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Even though the Deryni novels take place in a fantasy world, the Christian religion is represented intact. During some time periods, there are witch hunts from the Church against the Deryni (a human race with psionic abilities), but the Church itself is never portrayed as evil. The heroes in the novels often have very strong Christian beliefs.

The cover of the book is a good case in point. King Kelson is being crowned by a (very rare) Deryni bishop. St. Camber, a Deryni saint who seems to have obtained a Jedi-like immortality, watches over and blesses the coronation.
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15. RPG: Dark Heresy [Average Rating:7.65 Overall Rank:32]
William Hostman
United States
Eagle River
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The Warhammer 40K setting is a theocratic state; the PC's are agents of the inquisition.

The RPG fills in a lot more of the praxis and beliefs than the rest of the setting. We finally have enough to actually determine what the imperial faith seems to teach.

(This is the entry for which I was reminded)
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16. RPG: Fading Suns (1st & 2nd Editions) [Average Rating:6.89 Overall Rank:122]
William Hostman
United States
Eagle River
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This setting seems to be Dune meets Warhammer40K...

The Church is a major part of the setting. It's teachings are discussed in the core book, as is (briefly) the praxis.

This is another one I'd like to run.
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Joe Lott
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I would lean it heaver to Dune setting, pretty seriously a feudal society, knights in space, with the religion playing a heavy role in pacification and politics.
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  • Posted Thu Mar 11, 2010 9:43 am
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17. RPG: 7th Sea [Average Rating:7.32 Overall Rank:48]
William Hostman
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Eagle River
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This one has a divergence point of about 60AD... the lack of St Paul and the resultant ascendency of Gnostic Christianity!

The setting, as written, is a "what if" on which flavor of early christianity becomes the dominant church, and it goes much further afield than most by making Gnostic Christianity dominant.

Note that Gnostic Christianity survives in the real world only as small backwater cults throughout Arabia and the former Assyrian Empire, suppressed by both mainstream Christianity and Islam. Islam itself, however, has Gnostic Christian beliefs about Christ, however....
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18. RPG Item: The Inquisition [Average Rating:5.90 Overall Rank:4412]
Erik Tyrrell
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Surprisingly my favorite of the year of the hunter books. Players play a group of humans trying to rid the world of supernatural creatures in the old world of darkness. There is a constant question of whether or not the work that the PC's are trying to do is in fact moral and the will of god or if it is murder of people who just happen to be different (in that they burn up in the light of the sun and feast upon the flesh of the living).
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Erik Tyrrell
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Just noticed the sell text on the back cover
Quote:
The Inquisition includes:
*Ways to add inquisitors to any chronicle, either as characters or enemies
*New Details on Using Faith in a game
*Rules for torturing Vampires
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  • Posted Thu Sep 10, 2009 9:32 pm
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19. RPG Item: Montsegur 1244 [Average Rating:8.49 Overall Rank:301]
Chad Bowser
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The players take on the roles of Cathars holding out against the Medieval Inquisition in one of the last Cathar strongholds in France.
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20. RPG Item: Rapture: The Second Coming [Average Rating:3.00 Unranked]
Chad Bowser
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This one draws heavily on Christian eschatology for its setting. Once the game's in play, the setting can quickly fade into the background, but I guess that's true of most games.
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William Hostman
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Eagle River
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[q=cjbowser]Once the game's in play, the setting can quickly fade into the background, but I guess that's true of most games.[/quote]

There are several (Pendragon, Ars Magica, Burning Sands: Jihad, Fading Suns) where the mechanics make use of the religion as a mechanical aspect, and where the mechanics enforce to some degree playing one's character's faith for mechanical reasons...

There are several where the setting as written is so hyperreligious that one is not playing that setting if one isn't constantly encountering the religions involved... WH40K derived RPGs, any set in Glorantha, Fading suns, Burning Sands: Jihad, Dune: Chronicles of the Imperium...

 
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  • Posted Tue Jan 31, 2012 2:34 am
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21. RPG: Call of Cthulhu (2nd - 6th Edition) [Average Rating:8.17 Overall Rank:1]
Bryce Nakagawa
United States

California
In these games, religions are typically treated as adversaries, with agendas largely incompatible with the further survival of humanity.

But then again, these things can be loosely applied to many existing religions, too...
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Eric Dodd
New Zealand
Martinborough
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Just to be clear, the "gods" in the Cthulhu Mythos can be interpreted as extremely powerful alien beings with attendant creatures. The "spells" and rituals that can be used to contact them could be psychic conduits rather than prayers. There are certainly alien creatures that can be considered as being based on reason and super-science who would only be contacting "gods" for practical reasons, rather than through faith. Humans who "worship" these "gods" are called cultists.

In general, the effect of human religions on creatures of the Mythos is negligible, except in those cases where priests have made special studies of mythos creatures, for good or for ill.

Cthulhu doesn't want your prayers, he just wants your POW (when the stars are right).
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  • Posted Sun Nov 14, 2010 7:36 am
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22. RPG: DragonRaid [Average Rating:3.00 Unranked]
 
Tony Rowe
United States
West Hartford
Connecticut
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This Christian RPG was developed as a tool to give players "hours of enjoyment while teaching participants to resist sin, counter deceptive arguments, memorize Scripture, and build moral and spiritual character."
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William Hostman
United States
Eagle River
Alaska
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None of the entry text puts it belonging on this list...

well, the quoting of scripture to use magic is arguable.

That it includes a Narnia-style christian presence (the Lightraiders) actively preaching the Christian faith... I'd toyed with adding it myself.
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  • Posted Sat Sep 12, 2009 1:00 pm
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Joshua Langner
United States

Minnesota
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I'd say this game is intensely religious. Dragonraid is a discipleship tool targeted at pre to mid teens. Scripture is learned and memorized to be used for in game effects(magic?), like boosting abilities or helping with certain tasks. Quoting Psalms 119:105 will get you a handy light that will light up a 20 foot radius around you until you tell it to stop. The player's characters are led through situations that often reflect real-life issues and problems where they have to make choices based off of biblical morals. "This happens, and how do you handle it?" "This is going on and what are your characters going to do about it? The whole bend of this game is learning scripture and seeing how it really applies to daily life and then learning how to share that with others(NPC or otherwise)...with the added bonus of killing a few goblins and any dragons that happen by.
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  • Edited Fri Mar 12, 2010 5:48 am
  • Posted Wed Mar 10, 2010 6:01 am
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23. RPG: In Nomine [Average Rating:6.53 Overall Rank:232]
Samuel Sol
Brazil
São Paulo
SP
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That is easy. All the RPG revolves around the fight between angels and demons. It is fulled with religious, gnostics and esoteric themes.
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William Hostman
United States
Eagle River
Alaska
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At least in the SJG edition, it actively avoids religion...

It presents a supernatural setting with angels and demons that is acutely devoid of religion, despite being drawn from religious text inspirations.

I was surprised at that aspect when I read it.
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  • Edited Thu Sep 10, 2009 5:28 pm
  • Posted Thu Sep 10, 2009 5:08 pm
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Samuel Sol
Brazil
São Paulo
SP
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aramis wrote:
At least in the SJG edition, it actively avoids religion...


Yeah, directly it avoids, but it is so intrinsic to the whole Angels x demons that it is hard to just dissociate. It draws a bit on LaVeyan Satanism, which although more agnostic, can't complete part with Catholicism.
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  • Posted Thu Sep 10, 2009 10:23 pm
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Wulf Corbett
Scotland
Shotts
Lanarkshire
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I think it avoids the religious aspect of the setting by treating belief as fact. To the Angels & Demons (who are, after all, the player characters & focus of the game), the supernatural & divine aspects are simply day to day facts - effectively mundane.
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  • Posted Thu Sep 10, 2009 10:28 pm
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24. Family: Star Wars
Bryce Nakagawa
United States

California
The Jedi are often referred to as a religious order.
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William Hostman
United States
Eagle River
Alaska
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But, at least in WEG SW, the Jedi are able to be ignored completely in the prime setting: rebellion and New Republic.
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  • Posted Fri Sep 11, 2009 1:07 am
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25. RPG: Engel [Average Rating:6.50 Overall Rank:329]
stephen
United Kingdom
Burton on trent
Staffordshire
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The players are Angels sent out by the church to fight the armies of the Lord of Flies, there are reasons why this may background may not fit the requirements of this list, but as presented its religious all the way through.
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Deadworld
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Infernum


A game literally set in the christian hell, or at least a version of it combined with elements of dante's inferno and other visions of hell. I'd say that qualifies.

Now go ahead, Aramis, dump a load of snot on me for "not getting your post, as usual..."
 
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  • Posted Sun May 22, 2011 7:30 am
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Deleted for not meeting criteria:

The End
 
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  • Posted Tue Jan 31, 2012 2:36 am
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