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Meta-Chronology: History of the Stand-Alone Campaigns
Lowell Francis
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Indiana
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A companion list to my other one (Meta-Chronology: Campaigns in my Game World http://rpg.geekdo.com/geeklist/46263) which detailed all of the games I've run in my on-going fantasy campaign world. I'm trying to inventory all of the campaigns I've run through the years. For this purpose I'm considering anything that had several sessions to it, had a continuity of character, and wasn't just one adventure/module or the like.

I've leaving out all the earliest stuff I ran-- just things from middle school on. I recall having a discussion many years ago with someone about length of playing and running. I'd been doing it longer than he, but- as he rightly pointed out- I had many years of doing that when I was too young to really craft a good game. Mind you age doesn't necessarily mean a good game, but I do think experience counts for something.

I've had a lot of crash-and-burn campaigns, those without a full arc or which got interrupted by outside circumstances. I've certainly gotten better about that over the years. Where I remember a campaign by a particular name, I've mentioned that as a title.
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26. RPG Item: Mutants & Masterminds [Average Rating:7.38 Overall Rank:270]
Lowell Francis
United States
South Bend
Indiana
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NOLA: Nightwatch

In the same post where I talked about the earlier Bloodlines game, I talked about this one (http://rpg.geekdo.com/thread/431215). I posted the sourcebook I wrote up for that campaign there as well.

When I was asked to run a short superhero campaign a couple of years after Bloodlines I decided to go to the players to see what they wanted. Most comments remained fairly general-- higher powered, not street level, some four color action. But a couple of players suggested that they wanted to do something set in New Orleans. They'd been there several times and had run some campaign set there pre-Katrina. I'd opened the floor to their input and decided to go with it. However to avoid a lot of the political and cultural potential baggage I made a couple of changes.

Since this was a superhero universe, I opted to have the disaster which had visited the city be of a super-powered nature. Katrina had occurred the year before, and had been slightly ameliorated by the presence of super-beings. Then the following year, a major villainous calamity destroyed the city. That event coupled with the suspicion that supers had deliberately directed the menace towards New Orleans, or at least had done little to really prevent it would hang over the campaign. That theme of distrust towards supers following such devastation would serve as an important element.

Also, I wanted to show repercussions which would last for some time in a supers game. I've read many comic books which have had these "crises" happen and then the next issue, it seems to be forgotten. In the Avengers, Kang took over the world for several issues and put all the supers in camps, but once that arc was over-- no one talked about it or the fact that he had trashed New York. In fact the only one which kept those consequences going that I recall was "The Pitt" arc from the short-lived New Universe line from Marvel. Another might be the "Gotham DMZ" arc from Batman, but eventually that got washed away.

It ran about twelve+ sessions with a fairly complete arc.
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27. RPG Item: Hero [Average Rating:7.21 Overall Rank:475]
Lowell Francis
United States
South Bend
Indiana
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Prometheus in Vegas

I did another campaign post-mortem here (http://rpg.geekdo.com/thread/424830). The campaign went better than I'd hoped and ended up lasting about ten months-- longer than I'd planned at the start. It had a pretty tight story that the players seemed to enjoy running through. I hope to eventually do another campaign with the same characters but set in another city-- hopefully the midpoint of a trilogy of campaigns in this world.
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28. RPG Item: Mage: The Ascension (Revised Edition) [Average Rating:6.93 Overall Rank:738]
Lowell Francis
United States
South Bend
Indiana
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Lyceum Aegis

My niece has always been interested in games. She played in a D&D game and became frustrated because "boys are dumb." She asked me to run a game for her and we've played a half-dozen sessions of that as she's been able to make it over. I'm using some of the Mage background, combined with elements from the jrpg Persona. We have a mysterious school, oddball instructors and strange secrets brewing among her classmates. I'm pretty happy with it so far and she seems pleased as it echoes the kinds of books and manga she reads.
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David Lichtenstein
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Springfield
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In the past few years, I've run two RPGs for young girls. The first was an AMBER Diceless Role-Playing. I think that the plot was too complex for her as I spun it (she was 9 years old at the time).

The second was just last month, I ran a zombie horror game using GURPS Lite for a 12-year-old. She adored it, especially after she succeeded in killing a zombie with by bashing its head with a baseball bat.
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  • Posted Fri Sep 25, 2009 7:08 am
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Lowell Francis
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This had been fun-- she's in high school and she likes playing off of my wife (who is running the other character). She's seeing the fun in spinning these kinds of stories off the cuff.

I remember playing with older players and adults when I was pretty young, so there's some obligation I have to pay it forward.
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  • Posted Sun Sep 27, 2009 8:03 pm
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29. RPG Item: Changeling: The Lost [Average Rating:7.54 Overall Rank:263]
Lowell Francis
United States
South Bend
Indiana
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Wayward

I've been posting session reports for this campaign for a while, trying to catch up to where we are. As of writing this, we're 28 sessions in. I think Changeling's my favorite of the nWoD reboots-- and the only one so far that stands out as a new and much better direction to take the line in. I posted a file of the scrapbook I created as a campaign prop here ( http://rpg.geekdo.com/filepage/45429) and the session reports are under the core book itself.
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30. Setting: Star Wars
Lowell Francis
United States
South Bend
Indiana
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Star Wars Episode VII: The Darkening Rift

I ran a short run campaign in the Star Wars setting using a adaptation of our house Action Cards rules. I wrote up both a session summary and a campaign postmortem on that.
 
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31. RPG Item: Microscope [Average Rating:8.55 Overall Rank:49]
Lowell Francis
United States
South Bend
Indiana
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The Last Fleet
We're just about to get rolling into a new campaign. We began with a session to create the campaign background: The Fleet Departs. The premise is a high fantasy campaign which riffs mostly on old Battlestar Galactica and a little on STNG. Geeklist for sessions can be found here: The Last Fleet.
 
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Lowell Francis
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South Bend
Indiana
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The Treasure Hunters
A 7-8 session campaign based on the Microscope history we built as a group. We;ll be using our homebrew Action Cards system with some experimental systems from FATE. I talked a little bit about the class construction system here and here.

The players will all be characters with magic items- in some cases the magic item has control, and in other cases the body does. They be trying to put a stop to the magical crisis threatening the Empire.
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33. Video Game: Atelier Rorona: Alchemist of Arland [Average Rating:7.29 Overall Rank:2201]
Lowell Francis
United States
South Bend
Indiana
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Atelier Auzumel
A one-on-one rpg campaign I've promised my wife for our anniversary. It draws inspiration from her favorite video game series, Atelier. I've posted about the structure of the campaign here and here.
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Charles Picard
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That is certainly an impressive history there.

It's folks like you, with the time and inclination to keep GMing, that keep the hobby going.
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  • Posted Wed Jul 13, 2011 1:07 am
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