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Retro Games
Chris Flood
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A comment on my list of free alternatives to D&D suggested I include all the retro games I mentioned, but I instead am making a separate list. Retro-clones essentially imitate the original versions of the game we all know and love so that future adventures, settings, and even complete rules adaptations can be created without copyright infringement. Other "Old School"-inspired retro games might start from a different place (like d20), but add/subtract rules to emulate a retro feel.
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1. RPG: Swords and Wizardry [Average Rating:7.62 Overall Rank:117]
 
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Retro-clone of OD&D
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2. RPG: Old School Reference and Index Compilation (OSRIC) [Average Rating:7.21 Overall Rank:173]
 
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Retro-clone of AD&D 1e
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3. RPG: Labyrinth Lord [Average Rating:7.68 Overall Rank:57]
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Retro-clone of B/X D&D
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4. RPG: Legends of the Ancient World [Average Rating:6.33 Unranked]
 
William Hostman
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Retro-clone of The Fantasy Trip

Adventures commercial, core rules free.
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5. RPG Item: 4C System [Average Rating:6.55 Unranked]
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Retro-clone of the MH-0: Marvel Super Heroes Role-Playing Game.
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William Hostman
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A free retro-game emulating the tone of the original unexpanded D&D rules, but with a strongly pseudo-greek rather than pseudo-medieval feel.

The rules are written as if a reprint of a 1973 edition (1st ed) or of a 1980's edition (2nd ed).

The game is continuing to expand, plays well, and has two editions; the basic version, or revised, which changes one attribute, and adds a number of special case rules.

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7. RPG Item: Dark Dungeons [Average Rating:6.80 Overall Rank:2361]
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Retro-clone of D&D Rules Cyclopedia
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8. RPG: Myth & Magic [Average Rating:0.00 Unranked]
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Retro-clone of AD&D 2e with some updated mechanics
 
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Chris Flood
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I removed someone's addition of Mutant Future to this list. Although it is compatible with Labyrinth Lord, it is itself not a retro-clone.
 
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  • Posted Mon Dec 14, 2009 4:22 am
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William Hostman
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MULRAH wrote:
barrierpeaksrpg.wordpress.com wrote:
A retro-clone (sometimes called a simulacrum game) is any game, currently in production or legally available for free, which attempts to reproduce or support the look, feel, game mechanics and/or play style of classic RPG games. Mutant Future is kind of a ‘mutant retro-clone’


Yes, that quote is confusing. However, the heading for that section is "What Mutant Future Isn't," and the gist is that it is not really a retro-clone per se, though it is one "kind of." More importantly, the quote from "the Mutant Future website" states, as you noted, "Mutant Future is not a direct clone of a particular game" and "is not designed to closely emulate ... rules."

For the purposes of this list, a retro-clone is a rules emulator, not a "feel" emulator. Therefore, Mutant Future, Microlite74, Basic Fantasy Roleplaying, etc. are not on it.


In other words, you've narrowed the definition of retro-clone in a very needless and confusing way, since the movement is about emulation of feel, more than emulation of rules; both S&W and LL make significant changes and omissions WRT their source D&D.

To meet your standard, you need to delete S&W... Swords and Wizardry uses different hit dice from both unexpanded and expanded OE D&D, different damages, and has ascending AC.

LL has a few subtle differences, but is pretty darned close; the differences include the XP totals (eg: cleric needs 1565 to go up to 2nd in LL, and 1500 in BECMI D&D), retainers, and a few other bits.



4C doesn't meet, either. It's missing the vehicle rules, has changed the rank table (it's missing a collumn from Basic MSH, and 4 from AMSH), doesn't have the resource point mechanic of basic and the resource rolls mechanic of AMSH, lacks the feat mechanic so core to both MSH and AMSH...

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  • Edited Mon Dec 14, 2009 11:04 pm
  • Posted Mon Dec 14, 2009 10:53 pm
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Dave Bernazzani (@rpggeek)
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MULRAH wrote:
Both the description of Mutant Future here on GeekDo and the quote from Goblinoid Games on this page say that it is not a retro-clone.

Actually, it says it is a retro clone - just not of a particular game.

However, having played Gamma World 1st Edition and having just read Mutant Future, it's close enough for my tastes. Anyway, RPG Geek is an inclusive community so I'm all in favor of giving this Retro-clone status even if it's not specifically a retro-clone of Gamma World.

-Dave
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  • Posted Tue Dec 15, 2009 4:23 pm
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Chris Flood
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All right, folks. I feel like there's a difference between "retro-clone" (emulation solely to avoid copyright infringement) and "retro game" (rules with an Old School feel) that's being missed here. However, in the interests of building a useful list rather than a thread battle, I have simply changed the title to "Retro Games." I think we all agree that the games mentioned thus far--and many more--fit into this category, so add away!
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  • Posted Tue Dec 15, 2009 5:25 pm
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Chris Flood
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For those interested, RetroRoleplaying has a far more comprehensive listing of retro games. If anyone wants to add the missing titles to this list, bring it on.
 
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  • Posted Mon Oct 10, 2011 3:31 am
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