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Retro Games
Chris Flood
United States Oakland California
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A comment on my list of free alternatives to D&D suggested I include all the retro games I mentioned, but I instead am making a separate list. Retro-clones essentially imitate the original versions of the game we all know and love so that future adventures, settings, and even complete rules adaptations can be created without copyright infringement. Other "Old School"-inspired retro games might start from a different place (like d20), but add/subtract rules to emulate a retro feel.
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Chris Flood
United States Oakland California
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Retro-clone of OD&D
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Chris Flood
United States Oakland California
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Retro-clone of AD&D 1e
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Chris Flood
United States Oakland California
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Retro-clone of B/X D&D
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William Hostman
United States Eagle River Alaska
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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Retro-clone of The Fantasy Trip
Adventures commercial, core rules free.
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William Hostman
United States Eagle River Alaska
Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
Yes, this really is what I looked like when I uploaded that avatar. Not that it's quite current anymore.
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A free retro-game emulating the tone of the original unexpanded D&D rules, but with a strongly pseudo-greek rather than pseudo-medieval feel.
The rules are written as if a reprint of a 1973 edition (1st ed) or of a 1980's edition (2nd ed).
The game is continuing to expand, plays well, and has two editions; the basic version, or revised, which changes one attribute, and adds a number of special case rules.
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Chris Flood
United States Oakland California
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Retro-clone of D&D Rules Cyclopedia
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Chris Flood
United States Oakland California
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Retro-clone of AD&D 2e with some updated mechanics
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Oakland
California
Eagle River
Alaska
Yes, that quote is confusing. However, the heading for that section is "What Mutant Future Isn't," and the gist is that it is not really a retro-clone per se, though it is one "kind of." More importantly, the quote from "the Mutant Future website" states, as you noted, "Mutant Future is not a direct clone of a particular game" and "is not designed to closely emulate ... rules."
For the purposes of this list, a retro-clone is a rules emulator, not a "feel" emulator. Therefore, Mutant Future, Microlite74, Basic Fantasy Roleplaying, etc. are not on it.
In other words, you've narrowed the definition of retro-clone in a very needless and confusing way, since the movement is about emulation of feel, more than emulation of rules; both S&W and LL make significant changes and omissions WRT their source D&D.
To meet your standard, you need to delete S&W... Swords and Wizardry uses different hit dice from both unexpanded and expanded OE D&D, different damages, and has ascending AC.
LL has a few subtle differences, but is pretty darned close; the differences include the XP totals (eg: cleric needs 1565 to go up to 2nd in LL, and 1500 in BECMI D&D), retainers, and a few other bits.
4C doesn't meet, either. It's missing the vehicle rules, has changed the rank table (it's missing a collumn from Basic MSH, and 4 from AMSH), doesn't have the resource point mechanic of basic and the resource rolls mechanic of AMSH, lacks the feat mechanic so core to both MSH and AMSH...
Plainville
Massachusetts
Actually, it says it is a retro clone - just not of a particular game.
However, having played Gamma World 1st Edition and having just read Mutant Future, it's close enough for my tastes. Anyway, RPG Geek is an inclusive community so I'm all in favor of giving this Retro-clone status even if it's not specifically a retro-clone of Gamma World.
-Dave
Oakland
California
Oakland
California