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Geeklists for Dungeons & Dragons (4th Edition)

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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
The Harnish
Germany
Duisburg
NRW
designer
Cult of The Harnish Leader
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I tried to like 4E - I ran it multiple times & played it; we tried one one-shots, & as part of a campaign; I tried it with my adult group & with the kids at the game club I run. No matter where I tried it, the emphasis of tactical, miniatures based combat, and character "build" nature of the game rubbed everyone the wrong way. Almost no one I played with liked the game after they had played a few sessions and in all cases the game either folded or converted over to another system. It didn't help that the character builder was almost a prerequisite to play, or that the errata document for the various powers quickly became longer than the original rules, or that WotC kept changing the math behind the monsters with each new release. Worse was the fact that I bought a variety of supplements from the treadmill in the hopes that they would "fix" the game but they just made things worse, by exponentially increasing the bugs and corner cases that plague the tactical side of the game. In the end I'm stuck with a shelf full of books nobody wants to buy, and a game that nobody around here, including me, wants to play. soblue

5E? Forget it. Fool me once, shame on you. Fool me twice, shame on me.
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Andrew Goenner
United States
Superior
Wisconsin
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Wait, you forgot to mention the "Essentials" which 'essentially' made every book that came out previously a throwaway item.
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  • Posted Fri Mar 30, 2012 2:10 pm
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Joe Thomas
United States
Coshocton
Ohio
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I really miss 2nd AD&D! cry 4th just makes it bad.
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  • Posted Mon Apr 2, 2012 8:55 am
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Charles Lucas
United States
Gladwyne
Pennsylvania
I don't know what to say to you guys but this version brought me BACK to playing D&D after a very long (ten or so yrs)hiatus.The spatial clarification a battlegrid granted for combat, the genius of the passive perception mechanism and minions, and an alternative to earning combat xp through skill challenges all made me sit up and beg for more.Plus the fact that a significant number of players in my gaming area enjoy it and asked me to run a home campaign with it.

I do certainly, however, miss the old 2E version and have been seriously considering purchasing Pathfinder because a lot of people in my gaming area play that as well.As someone not well versed in 3.0 or 3.5 I decided to spectate a few sessions and it sounded eaxctly how you described 4E--unwieldy and full of unnecesary rules.I almost have to say 2E and 4E are apples and oranges.

Make no mistake- I agree that the system needs a significant amount of work(especially at high level) but the core game mechanics are in my opinion very solid and I'm very much looking forward to the next iteration.
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  • Posted Tue Apr 3, 2012 2:06 am
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Joe Thomas
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Coshocton
Ohio
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The Kobold in the 4th are 20 times stronger than 2nd. That's stupid! A 1st or 2nd level group should be able to take on a group of them, but just 2 almost wiped out my group in 4th! There's no way that should happen! angry I think that those at WotC really never played any role-playing games!
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  • Posted Tue Apr 3, 2012 8:25 am
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Edwin Karat
United States

Massachusetts
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dragonbane88 wrote:
I don't know what to say to you guys but this version brought me BACK to playing D&D after a very long (ten or so yrs)hiatus.The spatial clarification a battlegrid granted for combat, the genius of the passive perception mechanism and minions, and an alternative to earning combat xp through skill challenges all made me sit up and beg for more.Plus the fact that a significant number of players in my gaming area enjoy it and asked me to run a home campaign with it.

I do certainly, however, miss the old 2E version and have been seriously considering purchasing Pathfinder because a lot of people in my gaming area play that as well.As someone not well versed in 3.0 or 3.5 I decided to spectate a few sessions and it sounded eaxctly how you described 4E--unwieldy and full of unnecesary rules.I almost have to say 2E and 4E are apples and oranges.

Make no mistake- I agree that the system needs a significant amount of work(especially at high level) but the core game mechanics are in my opinion very solid and I'm very much looking forward to the next iteration.


I am in the same boat. 4e brought me back after ~10 years as well. Mind you, I had to think of it as a tactical miniatures wargame rather than a true role-playing experience, but it was a really good tactical miniatures wargame. I also appreciate the work they did in balancing things and regret that things got out of control with broken hybrid/multiclass combos.

But, yes, it's very much not the same game as 2e. (I never played 3e, and the rules seem like an incoherent mess to me.) They're all very different beasts.
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  • Posted Tue Apr 3, 2012 9:13 pm
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Mike Holcomb
United States
Cadott
Wisconsin
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System: d20 family
Plays: 524
GeekRating 6.487
Game Weight 3.4
Score: 8.806

I don't own and haven't played 4th Ed, except via Heroes of Neverwinter on Facebook. For d20 fantasy gaming, I'd rather stick with Pathfinder.

But I'm glad to see 4th Ed. showing up with this new methodology. It is the most widely played RPG and should get some credit for that.
 
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Andrew Goenner
United States
Superior
Wisconsin
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After a 4 year hiatus, this is the game I played upon my return to Duluth. I discovered a FLGS, became friends with the owner, and immediately after 4E was released, he asked if I would be willing to run their in-store game if he would hook me up with books as they came out. I said yes. And that is how I met my current F2F group. This is also around the same time I discovered BGG.
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Bruce McGeorge
United States
Lawrenceburg
Indiana
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Ugh.

This is our 800 pound gorilla in the room. We're split; our main GM and I are not fans of 4E; the other guys are. One of the guys thinks it's the greatest RPG ever.

My first character was a Dwarf Fighter, but it wasn't working for me. I switched to a Human Warlord which was an improvement, but I came to the conclusion that it was the game and not my character choice that was the problem.

The GM finally had it and ended things... actually in the middle of an adventure. He had other projects...
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Martin Mathes
Germany

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I bought the box in 2008 . . . I played some four adventures . . . I still prefer D&D 3.5
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Chad Bowser
United States
Kernersville
North Carolina
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Four or five sessions was enough to tell me... just keep walking.
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
The Harnish
Germany
Duisburg
NRW
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Cult of The Harnish Leader
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First played in fall of 2008 using Fantasy Grounds VTT. I've run and played in several campaigns but I just never really liked the rules, finding it far too much about minis movement and combat, and too short on real story mechanics. None of my adult group liked it, nor did most of the kids at the after-school club so we gave up playing it in 2010.
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Rob Lim
Canada
Toronto
Ontario
This is an English edition of the game, but there weren't any pictures. It will include a starter collection of D&D 4th Edition books.

This will include (all in good condition) the following books:

Player's Handbook
Dungeon Master's Guide
Monster Manual
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Drew Hicks
United States

North Carolina
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Our Characters are In A Relationship

Some couples think that this gives them a free pass to engage in all of the other behaviors on this list, both in-game and IRL.

It doesn't. Quit it.
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Give Me Gas In My Ford
United States
Elkhart
Indiana
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I'd love this as a GM. "Your cute couple is drinking happily when somebody very attractive and very persuasive enters the tavern. Do a DC30 hormone check or there are going to be problems." Oh yeah, now the fun starts.
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  • Edited Sat Feb 18, 2012 6:59 am
  • Posted Sat Feb 18, 2012 6:58 am
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Sean Westberg
United States
Ventura
California
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ipgyst wrote:
I'd love this as a GM. "Your cute couple is drinking happily when somebody very attractive and very persuasive enters the tavern. Do a DC30 hormone check or there are going to be problems." Oh yeah, now the fun starts.


I remember games exactly like this.

Then puberty calmed down and we graduated high school.
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  • Posted Sun Feb 19, 2012 11:00 am
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Brian Dunkle
United States
Tucson
Arizona
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Dungeons & Dragons: Wrath of the Dragon God DVD.
$2 GW (half-price day).
Absolutely horrible, I'm sure.
But it's "Based on the Widely Popular Role-Playing Game From the Producer of The Matrix"
(those were on consecutive lines, but with no punctuation...so i figure maybe they meant it to be together. )

Includes commentary from Wizards of the Coast D&D Special Projects Manager Ed Stark and Other D&D Players

"Other D&D Players"? YES! I love those guys!

Also: The Arc: A Conversation with Gary Gygax googoo

And: Rolling the Dice: Adapting the Game to the Screen (notice they didn't say "the big screen")

Widescreen!


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Tyler Hudak
United States
Akron
Ohio
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IMO this was much better than the first one.
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  • Posted Mon Feb 13, 2012 2:04 am
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
David Kaehler
United States
Champaign
Illinois
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Sample Character

Name: Dev
Race: Changeling
Class: Hexblade
Gender: Male
Alignment: Unaligned
Languages: Common
Background: Occupation - Thief: +2 to Thievery
Feats: Rod Expertise
Inventory: Blade of Winter's Mourning, Rod Implement, Hide Armor, 58gp

Backstory: Dev has always had a hard life. If you were to ask him where he was from or what his parents looked like, he couldn't tell you. In fact, Dev may not even be his original name. He has taken on so many identities that he can no longer remember which one was the first. Dev is the strongest personality that he has and is the one he identifies the most with.

Dev was born to a human father and a changeling mother in some small village. Sometime when he was young, his village was sacked by a band of hobgoblins. His father died trying to get him and his mother to safety in front of Dev. His mother deserted the child as quick as she could, and Dev was left to fend for himself.

He drifted from town to town, taking on new identities each time. He lived on the streets and took to crime to stay alive. At first he would only chance pickpocketing, but as he became more skilled, he took on larger jobs. He learned the power of a silver tongue, how to blend in, and what questions to ask where. He developed an internal clock that told him when it was time to move to the next town so that he wasn't caught.

However, the more jobs he did, the more daring he became. Dev began to take jobs that you would never find posted in a town square. Break-ins, forgeries, and even heists were just a small portion of the work he did. Unfortunately, others were taking notice of his talent and he was set up to fail. A shadow organization gave Dev an impossible job, which he failed and got caught, and then used its position to manipulate him. He agreed to work for this organization for his freedom.

He was trained to become and expert assassin and thief. To keep him under control, Dev was injected with something at each mission and was only given the cure after he completed it. However, the cure always contained another poison. Thus Dev had to keep doing what he was told just to live. He was told that if a job ever went south, he would no longer be needed.

For months he was successful, but then one of his missions ran into some complications. Another group was trying to pull the same job, and Dev was not able to complete his task before the other group did. Knowing he couldn't go back, he intended to head to an old contact of his that might be able to help if he could get there in time.

Of course, he was not able to do so. His trip was interrupted by an attempt on his life from his former employers. Having to deal with the assassins, Dev knew his time was going to be up one way or another. That is when a spirit of a white dragon manifested itself in his mind. The wyrm explained that part of its soul and power was trapped in his dagger and could save Dev, but only if he was willing to work to free the dragon. To ensure his cooperation, the dragon would need Dev's soul. Seeing no other alternative, Dev agreed to that deal.
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David Kaehler
United States
Champaign
Illinois
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Ability Scores
Strength: 8 (-1)
Constitution: 12 (+1)
Dexterity: 18 (+4)
Intelligence: 10 (0)
Wisdom: 12 (+1)
Charisma: 18 (+4)

Defenses
Armor Class: 18
Fortitude: 12
Reflex: 15
Will: 16

Health Stats
HP: 24
Bloodied Value: 12
Surge Value: 6
Surges p/day: 7
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  • Posted Wed Jan 25, 2012 9:55 pm
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David Kaehler
United States
Champaign
Illinois
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Other Stats
Speed: 6
Initiative: +4
Passive Insight: 13
Passive Perception: 11

Trained Skills ( = Trained)
Acrobatics: 3
Arcana: 0
Athletics: -2
Bluff: 11
Diplomacy: 4
Dungeoneering: 1
Endurance: 0
Heal: 1
History: 0
Insight: 3
Intimidate: 4
Nature: 1
Perception: 1
Religion: 0
Stealth: 8
Streetwise: 9
Thievery: 10
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  • Edited Wed Jan 25, 2012 10:27 pm
  • Posted Wed Jan 25, 2012 9:59 pm
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David Kaehler
United States
Champaign
Illinois
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Basic Powers
Melee Basic Attack (MBA): +2 vs AC, 1d10+1
Ranged Basic Attack (RBA): +4 vs AC, 1d4+4

At-Will Powers
Icy Skewer: Melee, +8 vs AC, 1d10+8 Cold damage
Can be used as a MBA; gain +2 power bonus to AC vs target for 1 turn

Eldritch Bolt: Ranged 10, +5 vs Reflex, 1d10+8 Force damage
Can be used as a RBA

Changeling Disguise: Minor Action T
ake the form of some medium humanoid

Soul Step: Free Action
When something adjacent dies, teleport 4 squares once per turn

Encounter Powers
Piercing Shard: Melee, +8 vs Will, 2d10+8 Cold and Psychic damage
You are invisible to the target for 1 turn.

Changeling Trick: Minor Action, Melee, Make a bluff check vs passive insight to gain combat advantage

Daily Powers
Armor of Winter's Grasp: Close Burst 1, +5 vs Fort, 2d6+8 Cold damage
Target is slowed (save ends); gain +2 power bonus to AC and Fort until the end of the encounter

Please put extra effects of a power on a separate line and be sure to indicate if a power uses something other than a standard action.
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  • Edited Wed Jan 25, 2012 10:26 pm
  • Posted Wed Jan 25, 2012 10:10 pm
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Wes Baker
United States
Blacksburg
Virginia
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Name: Hiran Keyspirit
Race: Dwarf
Class: Cavalier
Level: 1
Gender: Male
Alignment: Lawful Good
Deity: Moradin
Languages: Common, Dwarven
Background: Mror Holds - +2 to Endurance
Feats: Dwarven Weapon Training
Inventory: Waraxe, Plate Armor, Heavy Shield, Holy Symbol, 0 gp

Backstory: Being a cavalier of Moradin, I grew up under the stone and near the forge. The smithy's hammer sang true and proud, but I was never meant for the anvil and I knew it. Instead of crafting I longed to wield the tools I forged.

I sought out the guidance of Moradin and learned that dwarves can serve him in ways other than smithing. I took up the axe and the shield, and fit myself with some plate armor and dedicated myself to protecting my people and their dedication to their craft.

And so my life went, until the elder paladin brought me a letter that would once again bring change to my life of stone.

"Hiran, a letter came for you today. The courier didn't say who it was from." said my elder, Thalor.

"Did you get a good look at him?"

"He was not born of the stone, but he stood no taller than I. Thin like a halfling, but his cowl obscured his features."

I cracked the wax seal on the letter and looked at the scrawl of someone worried for their life, dwarf by my guess.

Quote:
I hope this reaches you while you can still help, Hiran. I've heard you're someone who can help in dire circumstances and it's about as dire as it can get here in Sharn. I can't say much more other than be prepared for your faith to be challenged like never before. Meet me at The Rusty Fist in the Cogs. Soon.

- Tierna


And so my tale begins again.
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Wes Baker
United States
Blacksburg
Virginia
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Ability Scores
Strength: 19 (+4)
Constitution: 16 (+3)
Dexterity: 10 (0)
Intelligence: 8 (-1)
Wisdom: 10 (0)
Charisma: 14 (+2)

Defenses
Armor Class: 20
Fortitude: 15
Reflex: 13
Will: 13

Health Stats
HP: 31
Bloodied Value: 15
Surge Value: 9
Surges p/day: 13
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  • Posted Thu Jan 26, 2012 2:59 am
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Wes Baker
United States
Blacksburg
Virginia
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Other Stats
Speed: 5
Initiative: +4
Passive Insight: 10
Passive Perception: 10
Low-light Vision

Trained Skills ( = Trained)
Acrobatics: -4
Arcana: -1
Athletics: 5
Bluff: 2
Diplomacy: 7
Dungeoneering: 2
Endurance: 8
Heal: 0
History: -1
Insight: 0
Intimidate: 7
Nature: 0
Perception: 0
Religion: -1
Stealth: -4
Streetwise: 2
Thievery: -4
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  • Posted Thu Jan 26, 2012 3:02 am
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Wes Baker
United States
Blacksburg
Virginia
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Basic Powers
Melee Basic Attack (MBA): +6 vs AC, 1d12+6
Ranged Basic Attack (RBA): +0 vs AC, 1d4

At-Will Powers
Righteous Radiance, Opportunity Action
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.
Effect: The target takes radiant damage equal to 3 + CHA modifier (+2).

Valiant Strike
Strength vs AC. You gain a bonus to the attack roll equal to the number of enemies adjacent to you.
Hit: 1[W] + STR modifier (+4) damage.

Vengeful Strike
Strength vs AC.
Hit: 1[W] + STR modifier (+4) radiant damage. If at least one bloddied ally is within 5 squares of you, the target takes extra radiant damage equal to your CHA modifier (+2).
Miss: You gain a +2 power bonus to your next damage roll against the target.

Defender Aura, Minor Action
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in that aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.

Encounter Powers
Holy Smite, Free Action
Trigger: You target an enemy with an at-will weapon attack power.
Effect: The target takes radiant damage equal to 2 + your CHA modifier (+2). If the triggering attack hits, the target is also dazed until the end of your next turn.

Dwarven Resilience, Minor Action
Effect: You use your second wind.

Righteous Shield, Immediate Interrupt
Trigger: An ally within 3 squares of you is damaged by an attack.
Effect: You take the damage of the triggering attack instead of the target. The damage ignores your immunities and resistance. In addition, you gain 2 +2 power bonus to attack rolls until the end of your next turn.

Daily Powers
None.
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  • Edited Thu Jan 26, 2012 2:49 pm
  • Posted Thu Jan 26, 2012 3:15 am
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Andy Perry
United States
Addison
Texas
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Name: Ayrien
Race: Razorclaw Shifter
Class: Ranger (Hunter)
Gender: Male
Alignment: Neutral
Languages:Common,Elven
Background:
Feats: Bow Expertise, Weapon Proficiency (Greatbow)
Inventory:Greatbow, Dagger, Leather Armour, Adventurer's Kit, Potion of Cure Light Wounds, 5gp

113/120 Arrows

Backstory:

"Come with me lad" were the words that changed Ayrien's life. Growing up a Shifter in a Elven village Ayrien never felt comfortable, never really a part of every day life. While he wasn't mistreated so to speak it was clear to him that he wasn't the same. He yearned to be one of them. Until those fateful words. Etched into his memory was the face that accompanied that voice. Dark weathered skin, silver hair pulled back to show a sharp widows peak, deep green eyes that seemed to pierce his soul without even trying. He had heard of Thaniel but only in hushed tones. Whispers here, rumours there, but nothing substantial. He knew the Hermit lived not too far from the village but had rarely seen him.

Thaniel had been watching the young Shifter for many years. Awarkward, unsure of himself, surrounded by a race not his own. There was a grace within him that Thaniel recognized. The grace of a Hunter. Untrained and raw, yet it was there. Ayrien would be the one who would eventually take the mantle from him.

As his time with Thaniel progressed, Ayrien began to find peace within himself. He stopped trying to be the Elf he thought he should be and became the Shifter he was. Fluid in his movements the Shifter was a born Hunter. He was decisive and swift when called to be, yet thoughtful and thorough when needed to be. Ayrien absorbed all Thaniel had to offer.

The decision to leave the old Ranger's home so soon after he had passed was not easy for Aryien. The village elders expected him to take over from Thaniel. He knew he eventually he would return and take up the old Rangers life of protecting the village and the forest around it. However, Thaniel had taught him to trust himself, trust his instincts, and they were telling him that it was time to move on.

So with his newly crafted Greatbow in his hand and the Elder's angry, hurtful words ringing in his ears Ayrien gave a wistful glance backwards and left the forest.

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Andy Perry
United States
Addison
Texas
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Ability Scores
Strength: 13 (+1)
Constitution: 14 (+2)
Dexterity: 18 (+4)
Intelligence: 10
Wisdom: 16 (+3)
Charisma: 8 (-1)

Defenses

Armor Class: 16
Fortitude: 13
Reflex: 15
Will: 13

Health Stats
HP: 26
Bloodied Value: 13
Surge Value:6
Surges p/day: 8
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  • Edited Fri Jan 27, 2012 12:54 am
  • Posted Thu Jan 26, 2012 3:21 am
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Other Stats
Speed: 6
Initiative: 4 (Conditional modifiers: )
Passive Insight: 13
Passive Perception: 19 (Special Senses: Low-light)

Ambush Expertise
Trigger: Perform Stealth Check
Effect: Allies within 10 sq. gain +2 to stealth checks until next turn's end

Wilderness Tracker
While resting, make a successful Perception check to determine information about creatures that have passed through a 10 sq. by 10 sq. area.


Trained Skills ( Bold = Trained)
Acrobatics:11
Arcana:0
Athletics:1
Bluff: -1
Diplomacy: -1
Dungeoneering: 8
Endurance: 2
Heal: 3
History: 0
Insight: 3
Intimidate: -1
Nature: 8
Perception: 9
Religion: 0
Stealth: 12
Streetwise: -1
Thievery: 4




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  • Edited Fri Jan 27, 2012 2:31 am
  • Posted Thu Jan 26, 2012 3:23 am
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Andy Perry
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Basic Powers
Melee Basic Attack (MBA): + 5 vs AC, 1d4+1 damage
Ranged Basic Attack (RBA): +8 vs AC, 1d12+4 damage
At-Will Powers
Clever Shot
Make RBA.
Hit: the target is subject to one of the following: You slide the target up to 2 squares, The target falls prone, or The target is slowed (save ends).

Aimed Shot
Make RBA, ignore penalty to attacks imposed by partial cover and partial concealment.
In addition, the penalty imposed by superior cover and total concealment is no worse then -2 for this attack.

Rapid Shot
Make RBA with a weapon against each creature in or adjacent to a square within the attack's range.
- 2 penalty to the attack rolls.

Aspect of the Lone Wolf Minor Action
+2 basic attack roll against bloodied enemy
At the start of each of your turns, you learn the location of every hidden, bloodied enemy within 5 squares.

Aspect of the Pouncing Lynx Minor Action
+4 to initiative checks
+2 to attack rolls during first turn in an encounter
+3 to all defenses against opportunity attacks that are provoked by moving

Encounter Powers
Disruptive Shot ( not sure if I got this one right)
Hit: +8 vs AC, 1d12+4, and either immobilize (save ends) or dazed (save ends)
Miss: Half damage, and the target is slowed until the end of next turn

Razorclaw ShiftingMinor Action
Must be bloodied
Effect: speed increase by 2, + 1 to AC and Reflex. Until end of encounter



Daily Powers
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  • Edited Fri Jan 27, 2012 1:29 am
  • Posted Thu Jan 26, 2012 3:23 am
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Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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The 4th Edition of the Dungeons & Dragons Roleplaying Game (D&D) carries on the long tradition of the classic game in modern style, with balanced gameplay, new options and refined mechanics. It's high fantasy, with wizards and other spellcasters teaming up with those who wield power through hand and weapon. The heroes pit these powers, their skills and their wits against fantastic enemies and other hazards to win the day - whether that means defeating the evil, protecting the innocent, finding treasure or all three.

As in past editions, D&D is a mixture of combat and non-combat, with roleplaying throughout. Combat takes place in the players' minds, augmented in most cases by a gridded map and an element of randomness provided by dice rolls. Character skills are an important aspect of the game, both in and out of combat. 4th Edition strongly encourages those who referee the game, called Dungeon Masters, to "Say Yes" to player ideas and creativity. Teamwork between players and their characters is strongly encouraged, even when character alignment is other than "good."

The adventure I'll be running is called "Storm Tower" which was written and run by Chris Perkins for Scott Kurtz of pvponline.com, Jerry Holkins and Mike Krahulik of Penny Arcade, and Wil Wheaton of... well I'm betting you know Wil Wheaton. They played it at Level 3 but I will be adjusting the adventure to Level 1. I'll be offering pregenerated 1st-level characters from the first D&D adventure Keep on the Shadowfell.

The adventure is designed for 5, but can be adjusted for as few as 3.

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Dave Bernazzani (@rpggeek)
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This game is being run by:
Paul Unwin
United States
Seattle
Washington
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Please feel free to post any questions you have below and the Game Master can answer them. If you decide to play, post your desire to play as a comment to this geeklist item.

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  • Edited Tue Jan 24, 2012 10:28 pm
  • Posted Tue Jan 24, 2012 1:22 pm
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Leandro Couto
Brazil

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I joined another game, so you may remove my name from the waiting list. Thanks!
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  • Posted Wed Jan 25, 2012 3:25 pm
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Ryan Metzler
United States
Kenosha
Wisconsin
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Are you pondering what I'm pondering Pinky?
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I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
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pdunwin wrote:
Testing to make sure people are receiving notifications. Please reply to this when you see it.


I see it!
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  • Posted Wed Jan 25, 2012 3:35 pm
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Austin Boyle
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Indiana
Pennsylvania
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If anyone has room, I would love to try D&D 4e. Thanks.
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  • Posted Wed Jan 25, 2012 4:14 pm
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Paul Unwin
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Ok, here's the Out of Character thread. I'm hoping to get started with In Character stuff next week.

http://boardgamegeek.com/article/8330986#8330986

Recruitment is now closed. See the OOC thread for the waitlist.
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  • Posted Wed Jan 25, 2012 6:15 pm
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Dave Bernazzani (@rpggeek)
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The 4th Edition of the Dungeons & Dragons Roleplaying Game (D&D) carries on the long tradition of the classic game in modern style, with balanced gameplay, new options and refined mechanics. It's high fantasy, with wizards and other spellcasters teaming up with those who wield power through hand and weapon. The heroes pit these powers, their skills and their wits against fantastic enemies and other hazards to win the day - whether that means defeating the evil, protecting the innocent, finding treasure or all three.

As in past editions, D&D is a mixture of combat and non-combat, with roleplaying throughout. Combat takes place in the players' minds, augmented in most cases by a gridded map and an element of randomness provided by dice rolls. Character skills are an important aspect of the game, both in and out of combat. 4th Edition strongly encourages those who referee the game, called Dungeon Masters, to "Say Yes" to player ideas and creativity. Teamwork between players and their characters is strongly encouraged, even when character alignment is other than "good."

I am offering to guide a party through a mash up of various published adventures. I am looking for 3-6 people to take up the role of Level 1 adventurers to play in this adventure. I will be offering to build characters for each player, however this is not required. The adventure will take place in the Eberron setting, starting out in Sharn, The City of Towers.

Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.


Image (c) Penny Arcade - Go Visit Them... They Rock!
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Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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This game is being run by:
David Kaehler
United States
Champaign
Illinois
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Please feel free to post any questions you have below and the Game Master can answer them. If you decide to play, post your desire to play as a comment to this geeklist item.
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  • Posted Wed Jan 25, 2012 12:07 am
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Andy Perry
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Addison
Texas
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I'm in if there's still room.
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  • Posted Wed Jan 25, 2012 1:30 am
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Leandro Couto
Brazil

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I'd like to join too, if there are still open spots!
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  • Posted Wed Jan 25, 2012 1:41 am
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Dave Ricchiazzi
United States
Buffalo
New York
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I'd love to join as well if there's still room.
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  • Posted Wed Jan 25, 2012 2:44 am
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George Ramos
Canada
Saint-Laurent
Quebec
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If there's room for me, I'd love to join you!
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  • Posted Wed Jan 25, 2012 7:40 pm
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Dave Bernazzani (@rpggeek)
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Welcome to Athas, a land of harsh survival and savage adventure. The fires of the crimson sun burn hot as your group of vagabonds band together to face intrigue, betrayal, and the beasts of Bloodsand Arena. Can your group survive and earn glory in the world of Dark Sun?

Bloodsand Arena is a compilation of two short adventures for 4-6 players using pregenerated characters, and is meant as an introduction to the world of Dark Sun.

But, what is Dark Sun?

The world of the Dark Sun campaign setting is unique in several ways. Many familiar trappings of the D&D game are missing or turned on their heads. Athas is not a place of shining knights and robed wizards, of deep forests and divine pantheons. To venture over the sands of Athas is to enter a world of savagery and splendor that draws on different traditions of fantasy and storytelling. Simple survival beneath the ancient red sun is often its own adventure. Newcomers to Athas have many things to learn, but the following eight characteristics encapsulate the most important features of the Dark Sun campaign setting:

1. The World is a Desert.
2. The World is Savage.
3. Metal is Scarce.
4. Arcane Magic Defiles the World.
5. Sorcerer-Kings Rule the City-States.
6. The Gods are Silent
7. Fierce Monsters Roam the World.
8. Familiar Races aren’t what you expect.

As with D&D, Dark Sun is a mixture of combat and non-combat, with roleplaying throughout. Combat takes place in the players' minds, augmented in most cases by a gridded map and an element of randomness provided by dice rolls. Character skills are an important aspect of the game, both in and out of combat. 4th Edition strongly encourages those who referee the game, called Dungeon Masters, to "Say Yes" to player ideas and creativity. Teamwork between players and their characters is strongly encouraged, even when character alignment is other than "good."
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Dave Bernazzani (@rpggeek)
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Unknown Ediology
United States

Tennessee
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  • Posted Wed Jan 25, 2012 2:18 pm
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Chun Ping
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Singapore
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Unknown Ediology wrote:
cpf86 wrote:
Do we create our own character for this? and is there magic? it say it defiles the world, but i guess i can defile it as long as i am powerful? I am familiar with D&D 2 and 3.5 rules from the computer games. Is there the multicasting and feat selections like the good old computer games?


Good questions! We'll get into this a bit more in the OOC thread, but for the time being...

We'll use pregenerated characters for this adventure; I'll have those posted a bit later. (If you're just dying to look at the characters and can't wait, you can go download them at this link . Just click on the download button. All I ask is that you do not read the actual adventure, as that would spoil the excitement of the adventure.)

Magic does exist in the world, and usually takes one of two routes: Perservers (who try not to defile) and Defilers (who defile to their heart's content in order to become more powerful).

Feats do exist, but since we're using pregenerated characters, the feats have already been selected.


this world sounds interesting reminds me of another RPG game where there's such defiler of magic or something similar. cant remember the name though.

Can i request a mage or spell sword kind of character? I usually prefers magic, swords and bare handed combat. i quite dislike bow. Crossbows I do use them for my mages when they are hitting low level creatures though.

And thanks for hosting! I had always been fascinated by PnP RPG but never had the chance to participate, until now
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  • Edited Thu Jan 26, 2012 3:47 pm
  • Posted Thu Jan 26, 2012 3:46 pm
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Unknown Ediology
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Alrighty, since we're already starting to move into the character/mechanics discussion; I've gone ahead and made an OOC thread. It can be found here.
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  • Posted Thu Jan 26, 2012 3:58 pm
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Stian Kristiansen
Norway
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cpf86 wrote:


this world sounds interesting reminds me of another RPG game where there's such defiler of magic or something similar. cant remember the name though.

Can i request a mage or spell sword kind of character? I usually prefers magic, swords and bare handed combat. i quite dislike bow. Crossbows I do use them for my mages when they are hitting low level creatures though.

And thanks for hosting! I had always been fascinated by PnP RPG but never had the chance to participate, until now


From that description I would guess that the warlock could interest you
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  • Posted Thu Jan 26, 2012 3:59 pm
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Stian Kristiansen
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Unknown Ediology wrote:
Alrighty, since we're already starting to move into the character/mechanics discussion; I've gone ahead and made an OOC thread. It can be found here.


Sorry for rushing you into it..
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  • Posted Thu Jan 26, 2012 4:05 pm
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Jayson Stevens
Canada
Surrey
British Columbia
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This is what I'm playing for SOPA Wednesday.

D&D Encounters, every Wednesday at Ye Olde FLGS.
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Val Ruza
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Elmira
Ontario
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Items #2-38 listed in this GeekList (37 4th Edition items, all new and mint condition). Buy It Now: Make an offer!
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Calvin Wong
Malaysia
Kuala Lumpur
Ithayla Aman
Human Wizard
Combat -1
Fortitude -2
Reflexes +0
Willpower +4
Hit Points 5
Sanity Points 3

'The Tavern of Falling Leaves,' says Ithy, looking at the sign. Her face peeks out from beneath the embroidery lining her hood. 'Sounds pricey.'

She turns to her (taller) companion. 'How much you got on you?'
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Marvin Wong
Malaysia

Indus Sever
Elven Rogue
Combat +0
Fortitude -1
Reflexes +4
Willpower +0
Hit Points 5
Sanity Points 3
Gold = 2
Equipment = Rusty Longsword (+0), well-worn Tunic, old Leather Boots

'Neh. Sleep.', he says, shouldering the door open.
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  • Edited Tue Jan 10, 2012 4:13 pm
  • Posted Tue Jan 10, 2012 4:11 pm
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Marvin Wong
Malaysia

Indus Sever
Elven Rogue
Combat +0
Fortitude -1
Reflexes +4
Willpower +0
Hit Points 5
Sanity Points 3
Gold = 2
Equipment = Rusty Longsword (+0), well-worn Tunic, old Leather Boots

"of course."

Attack #1 1d20+0+0 = (11) + 0 + 0 = 11
Attack #2 1d20+0+0 = (14) + 0 + 0 = 14
Attack #3 1d20+0+0 = (8) + 0 + 0 = 8
Attack #4 1d20+0+0 = (11) + 0 + 0 = 11
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  • Posted Mon Jan 16, 2012 2:49 am
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Calvin Wong
Malaysia
Kuala Lumpur
Ithayla Aman
Human Wizard
Combat -1
Fortitude -2
Reflexes +0
Willpower +4
Hit Points 5
Sanity Points 3
Gold = 2
Equipment = Rusty Longsword (+0), well-worn Tunic, old Leather Boots

Ithy pulls her sword, Indus squaring off against the gnoll. Its baying shriek gives way to a sideways swipe.

Indus dodges the first blow and shoulders the gnome aside, allowing Ithy enough room to get past it. She finds her footing and hefts the sword, watching the gnoll take a second swing at Indus.

Her strike goes in overhand.

1d20-1 = (15) - 1 = 14
1d20-1 = (19) - 1 = 18
1d20-1 = (18) - 1 = 17
1d20-1 = (18) - 1 = 17
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  • Posted Tue Jan 17, 2012 7:44 pm
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John Christopher
United States
Edwards
California
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The gnoll’s piercing laugh distracts Indus as it clubs him repeatedly, but he does get in one solid strike before fleeing. You suffer 1 HP damage!

Without a thought, Ithayla slashes forward and ends the creature’s laughter forever! You find 1d6+1 = (3) + 1 = 4 gold! (if you are a Rogue, add +2gp)
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  • Edited Wed Jan 18, 2012 4:26 am
  • Posted Wed Jan 18, 2012 4:26 am
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John Christopher
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Chapter 1-4 - Wyvern in the Wind
Finally! You have arrived at the base of the mountains proper. A menacing sight for sure - the mountains look like they go on forever and one could get lost in there for all eternity. Fortunately you still have your father’s maps. They are faded, worn and heavily creased... but still serviceable after all these years. You take out his notes to make sure you’re prepared. As you read, a shadow quickly creeps up across the page. Clouds? You didn’t see any and besides, the shadow moved too fast. You glance up - in the sky overhead is circling the most menacing creature to which you’ve ever borne witness! A WYVERN! A terrible flying lizard who makes its home in the mountains. It circles as if looking for something. You are too afraid to move and too smart to stand still.

Will you stand and face this menacing foe? Is it time to run? Or perhaps you have another trick up your sleeve. How do you respond?

Roleplay Challenge
Please provide a short (no more than 500 words) final response for this roleplay encounter and include any reaction to what has happened. Please provide a d20 roll with your post. The GM may give you a bonus on your roll based on the roleplay exchange. In a 2P game you are free to interact with each other as well as the GM and each player is expected to provide a roleplay response and each will provide a d20 roll with their response. All roleplay challenges will be similar and the game assumes you will remember how to do this in the future.
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  • Posted Wed Jan 18, 2012 8:04 pm
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Eric Shearer
United States
Loveland
Colorado
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This year I received The legend of Drizzt from my wife and I'm thinking I can use it to slowly work my friends into real D&D.

The 4th edition looks like it would be a good place for us to start so any books from that would be a great help =)
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Derek Porter
United States
Bangor
Maine
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I've posted this in the trade forums and I realize it's a little late, but...
I've got a set of the 4th Edition D&D books, which includes:
-Player's Handbooks 1, 2, & 3
-Dungeon Master's Guides 1 & 2
-Monster Manuals 1, 2, & 3
-Manual of the Planes
-Player's Option: Heroes of Shadow
-Adventurer's Vault
-Forgotten Realms Campaign Setting
-Forgotten Realms Player's Guide
-Player's Strategy Guide

All are lightly used and in excellent condition. We've rebuilt an old campaign in Pathfinder and I simply don't see these getting too much use. So off to a good home they go! I hope!

I'd be happy to send these off individually. I was being lazy and didn't feel like posting an entry for each one.whistle
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Andy Cowen
United States
Broadlands
Virginia
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Set of D&D 4th edition books, all are in excellent condition only read once.

Player's Handbook
Player's Handbook 2
Forgotten Realms Player's Guide
Dungeon Master's Guide

Shipping to lower 48 USA only
 
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Sean Doubt
Canada
Vancouver
British Columbia
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We got back into our 4e D&D campaign on Friday. Only 3 PC's made it out with the DM, as others had to work late, had family stuff, but one player had a flood in his house from a broken toilet tank leaking all night!!! cry

We did manage to slay a bunch of baddies and negotiate with a young Dragon that had been enslaved to fight with us against it master. We'll see if the Dragon holds its side of the bargain as I don't trust it!!

(Anxiously awaiting the pre-release of Star Wars: The Old Republic later this week whistle)
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RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.63 Overall Rank:188]
Ant Brooks
South Africa
Madibeng
North West
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D&D 4e

The cosmology of the D&D 4e is a radical departure from the 1st Edition/2nd Edition/Planescape/Spelljammer model. It doesn't have crystal spheres, wildspace or the phlogiston. It does still have spelljammer craft though. In the Manual of the Planes, they are described as flying vessels powered by spelljamming helms, and they have the ability to shift between planes. There is even a vehicle stat block for a typical Spelljammer (a "Gargantuan Vehicle") at the back of the book.

The theme of planar ships is expanded on in The Plane Above: Secrets of the Astral Sea, and there are some excellent ship illustrations which would be easy to steal for a Spelljammer campaign.
 
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