The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.
The core of D&D is storytelling. You and your friends may tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the many worlds of D&D through any of the hundreds of novels written by today's hottest fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.
New edition of Dungeons & Dragons released in 2014 after two-and-a-half years of development including an open "D&D Next" playtest program which ran from May 2012 through October 2013. This edition of the game aims to take the best parts of all previous major editions of D&D, and to be extensible in a modular fashion, with Dungeon Masters adding new rules as needed and players having a flexible level of complexity in character design.
So how is this article different to other fan races? In Part 2 I have analysed all the race and feat traits in the PHB, Dungeon Master’s Guide (DMG), and Elemental Evil Player’s Companion (EEPC) and then reverse engineered the system Wizards of the Coast uses in-house to create PC races. There may be differences in some of the relative point values presented here but otherwise this is what WOTC uses. This provides a basis beyond intuition to evaluate races and greater creative freedom than using existing races as templates. I’m confident most of the races produced by this process will be balanced.
This is a new spreadsheet to complement the other three D&D 5E indices that I've produced. I think it's become necessary due to the proliferation of additional character options (particularly races) in recent free PDF releases.
Data currently covered comprises:
• Races (and subraces)
• Classes (and options)
• Fighting Styles
[center][ [filepage=108409]Bestiary[/filepage] | [filepage=110430]Spells[/filepage] | [filepage=112121]Items[/filepage] | [b]Character Options[/b] ][/center]
All the information you need on one sheet. Record vital monster stats, attacks and current HP/conditions, PC summaries, Initiative rolls.
Files in PDF and Word format, landscape and portrait. The portrait version has room for three different monsters, the landscape one has room for four.
Version 2. Adds in new items listed in [thing=175153]DDEN2[/thing], [thing=172944]Princes of the Apocalypse[/thing] and its [thing=176603]online supplement[/thing].
[center][ [filepage=108409]Bestiary[/filepage] | [filepage=110430]Spells[/filepage] | [b]Items[/b] | [filepage=117310]Character Options[/filepage] ][/center]
Version 6. Adds in new spells listed in [thing=175153]DDEN2[/thing], [thing=175918]DDEX2-3[/thing], [thing=172944]Princes of the Apocalypse[/thing] and its [thing=176603]online supplement[/thing].
[center][ [filepage=108409]Bestiary[/filepage] | [b]Spells[/b] | [filepage=112121]Items[/filepage] | [filepage=117310]Character Options[/filepage] ][/center]
Version 4 is a major update, including many additional fields (AC, HP, Speed, Ability Scores). Aside from the extra functionality this provides you, it also makes it much easier to identify duplicates in named NPCs.
• Warsh (DDEX1-3:31) and the Red Wizard Rorreth (DDEX1-4:22) are folded into the CR 2 Evil Mage now, along with Bandit Mage (DDEX2-7:20). This suggests the stat block in [i]Lost Mine of Phandelver[/i] should have been CR 2 rather than CR 1.
• Farvnik the Venomous (DDEX1-10:32) has essentially the same stat block as Talis the White (HDQ 93), with the exception of no +1 armor, no [i]wand of water[/i], and a slightly different spell list. I've left them both in as separate rows anyway.
I have expanded the Levels and CR worksheets. And I've added Templates, Size, and Ability...
A slightly rough spreadsheet based on the encounter design tables in the DnD DM Basic released August 2014.
Version 2 includes updates due to player feedback:
Increased number of encounters for 5 to 10
Updated formulas to increase accuracy and easier updating
Place for notes