"The Old World. A dark and grim place filled with peril and riven by war. From the teeming cities of the Empire to the Elf haunted forests to the lofty crags of the Worlds' Edge mountains where Dwarfs battle with Goblins and their vile kin, a shadow hangs over the world, cast by the dark corrupting hand of Chaos. All along its borders, the Old World's greatest nation, the Empire, seeks to hold back the dark tide. But even within the Empire there are enemies. Twisted cultists seek to bring about the Empire's fall, cold-hearted Beastmen stalk the forests, and loathsome Skaven ratmen spread plague and sickness from their suburban lairs.
"In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You'll probably die alone in some festering hellhole, but maybe, just maybe, you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's rewards.
"Warhammer Fantasy Roleplay is a complete game. All you need to play is this book, some dice, and a group of friends. Inside these covers you'll find:
• A quick system for character creation. You can make a character in less than half an hour and jump right into the game.
• A simple yet robust set of rules that let you handle everything from social interaction to Chaos mutations.
• A unique career-based system of character advancement and over 100 careers -- from Assassin and Bone Picker to Troll Slayer and Zealot.
• Complete rules for magic, covering both Arcane and Divine Orders and over 175 spells. Power can be had, but beware Tzeentch's Curse!
• Details on the Empire and the Old World, from the social order to religion and belief.
• A complete introductory adventure, Through the Drakwald.
• A new short story by renowned Gaunt's Ghosts author Dan Abnett.
"Welcome to the roleplaying game of the Warhammer World... Death and glory await!"
Originally published by Black Industries, a subsidiary of Games Workshop, the second edition of Warhammer Fantasy Roleplay was passed on to Fantasy Flight Games. Major changes to the system include a complete overhaul of the magic system and updating the background to the wake of the Storm of Chaos and the sixth edition of Warhammer Fantasy Battle.
This is a fan-made supplement for Warhammer Fantasy Roleplay. It can be used with any edition of the game.
The calendars are broken up into 5 separate ZIP folders. To skip right to the simple version, just download Part 5.
Parts 1 through 4 break down each year by month, and each month is given a full page. This gives you room to make daily notes.
This is a fan-made supplement for Warhammer Fantasy Roleplay. It can be used with any edition of the game.
The calendars are broken up into 5 separate ZIP folders. To skip right to the simple version, just download Part 5.
Parts 1 through 4 break down each year by month, and each month is given a full page. This gives you room to make daily notes.
This is a fan-made supplement for Warhammer Fantasy Roleplay. It can be used with any edition of the game.
The calendars are broken up into 5 separate ZIP folders. To skip right to the simple version, just download Part 5.
Parts 1 through 4 break down each year by month, and each month is given a full page. This gives you room to make daily notes.
This is a fan-made supplement for Warhammer Fantasy Roleplay. It can be used with any edition of the game.
The calendars are broken up into 5 separate ZIP folders. To skip right to the simple version, just download Part 5.
Parts 1 through 4 break down each year by month, and each month is given a full page. This gives you room to make daily notes.
This is a fan-made supplement for Warhammer Fantasy Roleplay. It's designed for use with the Second Edition, but most of what you'll find here can be applied to any edition.
Game masters can use these tables to quickly generation travel details, by generating random encounters or obstacles and changes in the weather.
This is a fan-made character sheet for Warhammer Fantasy Roleplay, Second Edition.
It's a deluxe character record 4 pages long, with optional pages for spells, hirelings, and more.
Also included is a PDF in which all of the text has been removed, so you can over-write it in any language.
As a bonus, an expanded table of distinguishing marks is provided.
This is a fan-made supplement for Warhammer Fantasy Roleplay, Second Edition. It describes a curiosity shop in the Imperial city of Carroburg, just north of Altdorf, an easy trip by river. This book focuses on the weird and sometimes useful objects scattered throughout the shop, and profiles its owner Alvin Hugelstein.
Game masters should be able to use this book to add flavor to any shopping expedition. Some optional rules are also included to enliven your game and expand the role of Craftmanship.
This is a two-page PDF containing a list of 100 random books, periodicals and other publications that might be found in the Empire. It's designed to be a handy reference when trying to come up with book titles or the contents of a desk or book case.
This is a fan-made supplement for Warhammer Fantasy Roleplay, Second Edition. Much of what's included in this book will also be applicable to First and Third Edition.
The Expanded Characters Module provides additional character generation tables and expands some of those found in the original game books. It reintroduces the concept of career classes to help differentiate starting characters' equipment and experience. (Career classes don't have any bearing after chargen.) There's an expanded table for doomings, tables for generating family details and more.
This is a fan-made supplement for Warhammer Fantasy Roleplay. It's suitable for use with any edition.
The Book of Imperial Names contains huge lists of character names, location names, jobs types and more. With it, you can randomly generate names and occupations with d100 and d1000 rolls.
This fan supplement should help game masters prepare adventures and come up with interesting characters on the fly.