With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
More than 1,500,000 copies are in print - not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on e23.
Whatever your favorite roleplaying genre might be, GURPS can handle it.
The original plan was for a line consisting entirely of full-color hardcover books. This has changed: The Basic Set books will only appear in color hardcover, but other major books will have both color hardcover and black-and-white interior softcover printings. There is also an extensive line of small supplements made available in PDF through the publisher's electronic store, e23. Some of the bigger, and more popular, of these books are in turn being made available physically.
This is Sean Punch's List he posted on the SJ games forums. I converted them into a pdf for ease of distribution, and I have Sean's permission to post it here. These skills are what could be considered "every-man Skills" in an action/adventure Campaign. People tend to forget some times that they need a certain skill and using the default is not- fun.