(From the publisher's site)
WEGS 101 is the brand new, old school, sword-n-sorcery adventure game with a Vegas twist. Exploding with the spirit of heroic pulp-fantasy, the game is energized by an errant rule system which encourages players to take risks and, most of all, have fun. Wickedly easy to play, Old Skool harkens back to the day when all you needed to go on an adventure were a few dice, a one-sided character sheet, and a willing imagination!
(From the back cover of Old Skool)
WEGS 101 is the intro to the sword-n-sorcery adventure game system WEGS (Wickedly Errant Game System). This book reveals the highlights of this daring new game that forces the dice to take their rightful place at the gaming table - as the tumbling blocks of fate!
In WEGS 101, dice rule.
It's that simple.
(From the back cover of Old Skool)
WEGS 101 is a game designed for rapid play. Don't be fooled, though - 101 ain't for dummies. It's a robust system that simmers with power and glory and excitement. This book includes everything the Wegshogs taught players at conventions and lots of the WEGS house rules, too.
Includes the convention favorite scenario "Dwarf Walks Into A Bar"
Now just don't stand there!
Pick up some dice and jump into the fray!