From the Publisher's Website:
Sin/Zen is an experimental game system, with a mechanic based on the Seven Deadly Sins and Zen philosophical concepts. Characters are Entities of power in any of a number of possible game worlds. An Example game world is touched on, Γνοθη Σεαυτον (Gnothi Seafton), based on the Ancient Greek Mythos.
User Summary:
Characters are motivated by their Passions, based on the Seven Deadly Sins, and rated from 0 to 6. Action resolution involves rolling two (twelve-sided) dice and picking the lower. The action fails is this number is greater than a target number that is the sum of the "Active Motivation" of the acting character and the "Passive Vulnerability" of the opposing character.