From the Game's Introduction:
A GM-less story-telling game of players wanting something from a ghost who is getting progressively more dangerous.
You don't need a GM
You need some paper and pencils for notes.
A deck of cards.
A bunch of coins.
Note: it can really be any name. I just liked the name Joshua and some of the vibes it raises.
Joshua has died; but everyone wants something from him. Who will get what they want as Joshua's ghost gets more and more agitated, and bad things start happening.
If needed, the players should try and keep taking notes; if nothing else, of the details that are created for Joshua below.