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In this issue:
Regular columns, plus... How to Succeed in Gaming, Long Range Planning, Good Gaming, Fiction to Function, Champions Tips and Tricks, Accessible Gaming, EZ Places (Maps), Unusual Suspects (Characters), EZ Cutouts (Drawings), & Chumpions (Humor).
About the Creators
How to Succeed in Gaming
Improve your scenarios, your GMing, and your playing with these many tips.
Long Range Planning
Weave your campaign from a series of episodes into a coherent whole.
Improve your game by improving yourself. Become a better GM and player using these dozens of tips.
Fiction to Function
Translate characters from books, movies, or your own imagination into your games, using these pointers and
Champions Tips and Tricks
Eliminate many of the minor irritations of gaming from your sessions.
Extend your gaming group by opening it up to those with disabilities by paying attention to special needs.
EZ Places (Maps)
Smiley Joe’s sporting goods store is stocked and open for business.
Unusual Suspects (Characters)
Hardbody, the strong woman; Samaritan, the sacrificial super; and Scaramouche, the fool.
EZ Cutouts (Drawings)
Fantasy, modern, and superhero characters are ready to cut loose.
Laugh along with filk hero; this issue presents “I Shot the GM” and “I Want Your
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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