THE MAGICAL ISSUE
In this issue regular articles, plus... Magic in Fantasy Games, Extreme Magic, On the Other Hand, College of Dimensional Magic, Zarkin’s Enchantments, Slightest Provocation, Urban Elementals, The Bel Astia, The Unusual Suspects, & Cutout Heroes.
About the Creators
Magic in Fantasy Games
This blueprint to using magic in your campaigns advocates first determining how and why magic works before you
In many campaigns, spells don’t always work as planned. When they go wrong, use these tables for
On the Other Hand
Grab hold of a different kind of magical system that separates instant and gradual effects.
College of Dimensional Magic
This spell college transcends the space-time boundaries right into Fantasy Hero.
This famous (and sometimes lazy and greedy) curmudgeon has an eye for using relatively weak but useful magic to
The Empire’s best and brightest troops have to face an ancient evil from another world in this action-
Earth, Water, Fire, and Air get updated into their modern equivalents for the Champions world.
The Bel Astia
This magical boat and its spirit crew can sail even beneath the waves.
The Unusual Suspects
Chandella, Sorceress of Flame, heats up Justice, Inc. and Golden Age Champions; Sir Merriya, the Lady Paladin,
Dozens of Fantasy Hero characters from Slightest Provocation are ready to cut into your game.
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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