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On the cover: a cross-section of typical adult games highlights our premiere issue. Design by Sharon Hart and Rick McClury. Photography by Rick McClury.
GAME NEWS is devoted exclusively to adult games and game-related products. GAME NEWS reviews current releases of role-games, war games, general adult games, and surveys new gaming miniatures. GAME NEWS also features cartoons, modules and scenarios, supplements, play-aids, "how-to" tips, and other information to make playing games more fun.
-from the contents page
Game News/Late News
News items related to war games, board games, role playing, Sci-Fi and related topics.
Welcome to the first issue and a list of features, including the plans to review as many games from as many
Your Move: letters from readers
As this was the first issue, there were no letters but a request for feedback from the editor.
Dates, locations, and addresses for RPG/Wargame conventions held from Mar. to June 1985.
At Your Store
Listing of new games and products due to be available in stores in March 1985.
An Interview With Ben Sargent...Gamer, Cartoonist and Pulitzer Prize Winner
A short interview with
Ben Sargent, editorial cartoonist for the The Austin American-Statesman and creator of the
Serving the Computer in PARANOIA
How to survive as a troubleshooter in Alpha Complex.
PARANOIA SCENARIO: Massacre in D-18
Robot Brains must be recovered - you are expendable!
Cleaning Out Your Dungeon
or How to Straighten Out a Campaign That\'s Gone Overboard! Some imaginative suggestions to put the GM back in
A look at RuneQuest 3rd edition, Star Trek: The Role Playing Game, TOON: The Cartoon Roleplaying Game, PARANOIA: A
A single panel cartoon- \'The Bureaucracy Game\'.
Recent releases from Grenadier, Ral Partha and Rafm.
Basic Training for The Squad Leader Player
Tips for kicking the opponent\'s pieces off the board in
AXIS & ALLIES New and Improved
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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