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This special edition has 16 sample pages from the first three issues of GAME NEWS (March, April, May 1985). We give you
more than 40 pages every month of news, reviews, scenarios, modules, variants, cartoons, and more!
-from the front mailing cover.
All pages in this issue were exactly as they appeared in the original issues, including page numbers and dates.
Game News/Late News
Game News reprinted from the #3 - May 1985 issue.
Comic on the \"fast-paced\" hobby of miniature wargaming, reprinted from the #5 - July 1985 issue.
Recent releases from Grenadier, Ral Partha and Rafm. Reprinted from the #2 - Apr 1985 issue.
The Korellian Caper
A STAR TREK scenario where the PCs have to find 12 stolen crystals before the natives riot. Reprinted from the #2
Meet a clean-cut, square-jawed bad guy. A heroic villain/villainous hero for Champions/Marvel Super Heroes.
A look at the RuneQuest 3rd edition Deluxe box set. Reprinted from the #1 - Mar 1985 issue.
The Battle of Falling Waters: July 2, 1861
A war game scenario for the
Johnny Reb American Civil War game. Reprinted from the #2 - Apr 1985 issue.
War Game Reviews
Recent releases from GHQ, Rafm, and Little Mini-Shops. Reprinted from the #1 - Mar 1985 issue.
Squad Leader: Basic Training
Tips for kicking the opponent\'s pieces off the board in
Squad Leader. Reprinted from the #1 - Mar 1985
Making & Marketing Your Game
First in the series that will help you get that game design published, from the president of
General Adult Game Reviews
An Interview with Ben Sargent...Gamer, Cartoonist and Pulitzer Prize Winner
A short interview with
Ben Sargent, editorial cartoonist for the \'\'The Austin American-Statesman\'\' and creator
Wrong Move #21: Never play PARANOIA with your girlfriend, and Wrong Move #32: Don\'t consume food at the game
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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