Forty Nine Dog Years of Independent Roleplaying Coverage
Cover by Bruce Ink.
In this issue:
- Seals of Satan - The boardgame Mom told you not to play.
- It's April you Fool - Enough foolery to gag on.
- Werewolf: The Apocalypse - Part one in an official tooth gnashing second edition adventure.
- Vampuur: The Conspiracy - Wear something colorful for a change.
- Legacy Rite Pt 4 of 6 - The first official Werewolf: The Apocalypse comic.
All right, already, I\'m thinking, I\'m thinking.
From the Pack
Gems from our Reader Surveys. Hope you don\'t recognize yourself.
Sam does a lot of gossiping and gets some game news, too.
Howling at the Moon
Cleavage? Chain Mail Bikinis? All right! - A discussion of art in gaming, specifically the way females are often
First, do no harm
Get out of that grocery store line! Adventure with the tabloids with this complete Pandemonium! Story.
Vampurr: the Conspurracy
As close to \"Fuzzies\" as we\'ll ever come. A parody of \"Vampire: the Masquerade\".
Beyond the Parent's Basement
\"God, I\'m so dramatic!\" or \"Looking at the Vampire Gamer\" - Yuck! - A
Feature Review: Dangerous Kults 'n' Dungeons
You\'ve never seen it before, but you have it. A \"review\".
Seals of Satan
This is \"really\" silly. A complete boardgame about the End of the World, possessed seals and
The Silicon Dungeon
Jim gets really goofy, cusses everyone out... and reviews computer games.
Get a glimpse at \"Werewolf: the Apocalypse (Second Edition)\" with Part One of a three-part adventure.
At least these aren\'t tongue-in-cheek or brutally critical - er,well...
Legacy Rite, Episode 4 of 6
Evan rages across the Amazon, and Albrecht takes up his flying in this Werewolf color comic, scripted by the
Top Twenty List
Buy more copies of your favorite game to see it rank higher.
On the Horizon
After this issue, our horizon may be gloomy.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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