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Primary Name
Pyramid (Volume 3, Issue 48 - Oct 2012)
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Publication Date
2012-10-18
Issue Index
348
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Good Magicians Never Reveal the Secret

Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes:

  • "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.
  • "The Way of the Keepers," a new magical style that utilizes GURPS Thaumatology: Magical Styles and focuses on suppressing the secret of magical knowledge.
  • "The Street Sign of the Four," a neighborhood of modern-day mages (complete with GURPS stats) that will do anything to guard their terrible secret.
  • "Bibliomancy," this month's installment of David L. Pulver's Eidetic Memory. Wizards use books for casting spells; now they can cast new GURPS spells related to books.
  • "The First Resistance," a loose alliance of rebel mages (who use another new GURPS magical style) in a kingdom where magical abilities are suppressed.
  • "The Accidental Magus," suggestions for creating magic-wielding characters who don't always realize what they can do.
  • "The Guard of the Black Lands," an organization in the Middle East that works diligently to protect the world from the darkest magic.
  • "Onomancy," a new GURPS method for using your identity to gain spellcasting energy, written by Jason "PK" Levine.

The issue is rounded out with a Random Thought Table that discusses ways of making divination truly useful, William H. Stoddard's concise revelation of a secret path to power that students of the GURPS Locations: Worminghall could discover, plus a Murphy's Rule that's pretty heavy. The secret's safe with this month's magical Pyramid!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

Is magic secret? It’s the kind of question that comes up for an editor as he ponders an issue devoted to a

Edit
Pg. 4
Magical Tradecraft
Article

Spies in the real word have many tricks, methods, and techniques that allow them to ply their trade.

Edit
Pg. 10
The Way of the Keepers
Article

Wizards exists. Maybe supernatural creatures, too. Yet, why is it that most of the world doesn’t know?

Edit
Pg. 16
The Street Sign of the Four
Article

It’s just a suburban street corner – a standard four-way intersection that’s busier than some

Edit
Pg. 20
Eidetic Memory: Biblioancy
Article

In the beginning was the word . . . The associations between magic, the written word, and books themselves are

Edit
Pg. 24
The First Resistance
Article

The War of Conquest ended with the Battle of the Horns, and the armies of the Middle Kingdom scattered,

Edit
Pg. 27
The Accidental Magus
Article

Not every slinger of spells studies for years to attain unlimited cosmic power.

Edit
Pg. 30
The Guard of the Black Lands: A Middle-Eastern Anti-magic Organization for Monster Hunters
Article

In Islam, magic is \'\'ḥarām\'\' – forbidden – and not without good reason. Magic often brings

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Pg. 35
Random Thought Table: Forewarned Is Forearmed
Article

GURPS Power-Ups 5: Impulse Buys allowed for the possibility of players guiding the course of the game.

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Pg. 37
Odds and Ends
Article

Additional or optional material from previous articles.

Edit
Pg. 37
Murphy's Rules
Comic

Comic entertainment.

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Pg. 38
Appendix Z: Onomancy
Article

Identities have power. Most people are tied to a single self, living their entire lives in a fixed mold. But some

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Product Code: 37-2648
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