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Primary Name
Pyramid (Volume 3, Issue 49 - Nov 2012)
Alternate Names
Publication Date
2012-11-00
Issue Index
349
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From publisher blurb:

Pick a World, Any World . . .

Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid -- the magazine for roleplayers -- is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes:

  • "The Fast Reach," an oft-dangerous cluster of star systems that allows speedy travel between two distant regions, as detailed by Matt Riggsby (author of the otherworldly travelogue that is GURPS Locations: Hellsgate). It includes a system map and tips for how to incorporate it into many types of spacefaring settings.
  • "A Song of Many Worlds," an alien method of talking to planets that builds on the GURPS Psionic Powers framework to deliver new abilities, techniques, and a template.
  • "Generation Ships," the latest Eidetic Memory offering from GURPS Spaceships author David L. Pulver. Learn what can make or break a multi-lifetime trip through space, and unleash new Spaceships rules and guidelines, plus a sample vessel that's in for a long trip.
  • "Hyperjumping," an expanded way to use the GURPS Warp advantage to travel to other worlds, by Jason "PK" Levine, Assistant GURPS Line Editor. It provides new enhancements and limitations, plus a new method for using this trans-system ability.
  • "The Time Punch," a systemless campaign framework that focuses on a strange -- and potentially dangerous -- machine designed to visit alternate Earths. Ideas for adding this device to GURPS Atomic Horror or GURPS Infinite Worlds campaigns are suggested.

We can't send you traveling without the usual accoutrements! This issue's Random Thought Table considers some possible ways that you can ensure your crew gets to the surface safely -- and a bonus method shows up in Odds and Ends. Don't forget to check on a new installment of Murphy's Rules for something not-so-ordinary. If you're looking for interesting destinations or ways to travel, this issue of Pyramid is out of this world!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

One of the great things about a world-hopping campaign is that it’s feasible to do just about anything from

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Pg. 4
The Fast Reach
Article

In a universe full of distant civilizations, one region offers relatively rapid but difficult and dangerous travel

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Pg. 11
A Song of Many Words
Article

Every planet having a form of intelligence is the basis of some of the more outlandish interpretations of the

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Pg. 20
Eidetic Memory: Generation Ships
Article

Generation ships are large starships designed for interstellar voyages whose duration exceeds their crew’s

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Pg. 26
Hyperjumping
Article

In GURPS Fourth Edition, Warp with the Hyperjump limitation is the preferred way to represent FTL travel as a

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Pg. 29
The Time Punch: A Malfunctioning Cross-Temporal Marvel for the Atomic Age
Adventure

In the early 1950s, while trying to harness time as a weapon, a scientist accidentally created a time machine of

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Pg. 35
Random Thought Table: Safe Landings!
Article

One of the core assumptions of any planet-hopping game is that the act of hopping to another planet doesn’t

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Pg. 37
Odds and Ends
Article

Additional or optional material from previous articles.

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Pg. 37
Murphy's Rules
Comic

Comic entertainment.

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Product Code: SJG37-2649
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