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pg 2 Contents by Eds
pg 3 a few words from our president by Eds
pg 4-5 The Complete Adventurer by Simon Hartley
An Alternative Class and Experience System for AD&D.
pg 6-17 Jevah's Dream by Simon Hartley
A Runequest Adventure for One Character.
pg 17 Monster Manual 2 by Simon Hartley
pg 18-21 What's your poison? by ?
The use of Poisions in Traveller.
pg 22-24 Samizat or Look What the Cat brought In.... by Simon Hartley and Philip Saw
pg 25-26 The Theugists by ?
A collection of enchanted raiment for AD&D.
pg 27 Letters by Various
Letters to the Ed.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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