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Primary Name
Pyramid (Volume 3, Issue 65 - Mar 2014)
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Publication Date
2014-03-19
Issue Index
365
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Alternate GURPS III

From the publisher:

New Tools for Tinkerers

You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid -- the PDF magazine for roleplayers -- offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes:

  • "Bucket of Points," GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility.
  • "Team Up!", new rules that will have your heroes working together and combining abilities like never before.
  • "Alternate Guns Specialties and Techniques," a way to overhaul the existing categorizations of the Guns skill that makes shootists simpler and more realistic.
  • "Social Points," this month's Eidetic Memory installment from GURPS Basic Set co-author David L. Pulver that shows what happened when David offered more options for social characters . . . including a fully statted character from that campaign.
  • "Natural Weapons," presenting a new advantage that can model unusual inborn abilities -- plus 11 samples from the unnatural world!
  • "Everyman Tasks," a look at activities that everyone should be able to do without much difficulty, from the mind of GURPS Social Engineering author William H. Stoddard.
  • "By Default," an alternate method for solving the problem of heroes with sky-high attributes and not much else, presented by GURPS Martial Arts: Technical Grappling author Douglas Cole.
  • "A Full Complement," another Sean Punch-penned article that provides new ways to help out others through complementary skill use.

This month's Pyramid also features a Random Thought Table where you know what you're getting, plus an Odds and Ends that includes an option for GURPS Powers: Divine Favor, as revealed by that tome's scribe, Jason "PK" Levine. Whether you're making characters, making friends, or making a trip to the shooting range, you're sure to find something here that will make life more interesting!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

As I write this, \'\'The Lego Movie\'\' is still performing strongly in the theaters. One of the things that

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Pg. 4
Buckets of Points
Article

A strength of point-build systems such as GURPSis that they enable players to bring all manner of interesting

Edit
Pg. 9
Team Up!
Article

Fiction is filled with action-packed scenes where a leader brings his team together to do things that would be

Edit
Pg. 16
Alternate Guns Specialties and Techniques
Article

According to Guns(pp. B198-199), there are nine specialties of that skill: Grenade Launcher (GL), Gyroc, Light

Edit
Pg. 20
Eidetic Memory: Social Points
Article

One of my favorite GURPS campaigns was a space opera inspired by works like the E.E. Doc Smith’s

Edit
Pg. 24
Natural Weapons
Article

Advantages like Claws, Teeth, and Striker allow the creation of heroes and monsters with a variety of natural

Edit
Pg. 27
Everyman Tasks
Article

GURPS allows success rolls against both skills and attributes. Skills apply to tasks that require specific

Edit
Pg. 30
By Default
Article

One of the nice parts of GURPSgame mechanics is the ability to do many things “by default.”

Edit
Pg. 32
A Full Complement
Article

Players of GURPS Action and GURPS Dungeon Fantasy already know all about complementary skills.

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Pg. 34
Random Thought Table: This One Goes to 11
Article

The very first section of the first chapter of GURPS Basic Set: Campaigns (p. B343) deals with the question:

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Pg. 36
Odds and Ends
Article

Divine favor for the masses.

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Product Code: 37-2665
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