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Information
Primary Name
Pyramid (Volume 3, Issue 71 - Sep 2014)
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Publication Date
2014-09-18
Issue Index
371
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From the publisher:

The Ship of Things to Come!

If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes:

  • "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future . . . and deeper into space. Learn about spaceships (in GURPS Spaceships format) from the various robot factions and get an extensive look at the desperate world of 2064.
  • "Smugglers' Blues," a look at moving high-risk, high-profit items from Point A to Point B, with insights into how the art of smuggling might change at future tech levels.
  • "Strange Objects at Rest," a collection of four systemless sleeper ships and generational spacecraft, which prove that sometimes it's best to let sleeping pods lie.
  • "Vehicle Imbuements," a system that expands the options of GURPS Power-Ups 1: Imbuements to the realm of transportation. Let your vessels dodge, speed, ram, or self-repair like never before!
  • "The Captain's Boat," an optional GURPS tweak that helps starting heroes afford expensive starships . . . by making them Patrons!

This month's Pyramid also beams aboard a Random Thought Table that sparks your customization creativity, plus an Odds and Ends that expands space-time options by allowing innovative players to design the look and feel of a campaign. With this issue of Pyramid, you'll be exploring the final frontier like never before!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

Many kids – Your Humble Editor included, way back when – smash together whatever toys are available on

Edit
Pg. 4
Reign of Steel: Deep Space
Article
Setting

The machine apocalypse is over – the robots won. Most of humanity is exterminated. Earth has been carved up

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Pg. 13
Smugglers’ Blues
Article

Smugglers have been around since the fist king decided he didn’t want his subjects to own weapons, maybe

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Pg. 19
Strange Objects at Rest
Article

The universe is old and incredibly vast, promising riches and wonders well beyond our full understanding.

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Pg. 25
Vehicle Imbuements
Article

Imbuements allow adventurers to perform amazing feats, from calling fie onto a blade to penetrating the thickest

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Pg. 32
The Captain’s Boat
Article

Science-fition stories often involve using a starship to get around, typically one owned (if sometimes only barely

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Pg. 34
Random Thought Table: Putting the “Custom” Back in Customer
Article

What’s unusual about the Millennium Falcon compared to just about all other ships in popular culture?
No,

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Pg. 36
Odds and Ends
Article

Exploit Your Players! and Making Time to Remember.

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Publisher: Steve Jackson Games
Year: 2014
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Product Code: 37-2671
37 pages
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