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Primary Name
GM's Monthly Miscellany (Compendium 2014)
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Publication Date
2014-11-29
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1001
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From publisher blurb:

A Pathfinder Roleplaying Game Compatible GM's Resource by Christian Alipounarian, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Robert Brookes, Alex Connell, Eric Hindley, Greg Marks, Eric Menge, Brian Wiborg Mønster, David Posener, Marc Radle, Jacob Trier, Josh Vogt and Nicholas Wasko and Mike Welham

Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s own Borderland of Adventure campaign, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM. GM’s Monthly Miscellany: Compendium 2014 collates the material presented in the first eleven instalments of the line as well as new material including backdrops and new advice articles, all designed to make running your game as simple and easy as possible.

This is a compilation product and features all the material presented in the first 11 GM’s Monthly Miscellany (which are all available for free here in this store). There is no need to buy this product if you own all the previous line instalments. However, if you do buy GM’s Monthly Miscellany: Compendium 2014, know your generosity helps me to not only run my blog but also to keep writing daily gaming advice articles.

Articles Relationship: Articles
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Pg. 6
About the Designers
Article

Descriptions of contributors

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Pg. 8
Foreword
Editorial

2014 has been an incredibly busy year for Raging Swan Press.

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Pg. 10
Freelance Advice: Three-­Part Adventures
Article

Deciding on an outline and structure is a vital first step in crafting an exciting, compelling adventure.

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Pg. 11
Freelance Advice: Are YOU A Pixie Dust Designer?
Article

Pixie dust designers are somewhat of a rarity.

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Pg. 12
Gaming Advice: How to Build Your Own Gaming Kit
Article

I’ve tinkered with my gamer’s kit for years now and I think I’m bringing everything I need to a

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Pg. 13
Gaming Advice: 6 Ways To Help New Players
Article

I love introducing new players to the game ‐ gaming has given me so much in life and I want to pass that gift

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Pg. 14
GM Advice: 4 Reasons To Have A Barroom Brawl
Article

I love running barroom brawls.

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Pg. 15
GM Advice: 5 Ways to Improve Your GMing
Article

Although it might seem daunting, actually running a game is quite easy. Sadly, though, like many things mastering

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Pg. 16
GM Advice: 6 Lessons in Adventure Design From Bond Films
Article

The Bond films have been spectacularly successful over the last four decades.

Edit
Pg. 17
GM Advice: 8 Module Prepping Tips
Article

Almost every GM on the planet has – at one time or another – run a module they did not write

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Pg. 18
GM’s Advice: 8 Tips For Beginning GMs
Article

I've been gaming for 30 years and in that time I've seen thousands(ish) of gamers take their place for the first

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Pg. 19
GM Advice: Designing Unique Magic Items
Article

Magic items make PCs stronger and more capable – they are a vital part of the game.

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Pg. 20
GM Advice: Enhancing Combat Encounters
Article

Encounter enhancements can add an extra level of excitement to a battle.

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Pg. 21
GM Advice: How and Why To Say "No"
Article

In recent years, the trend has been to say "yes" or "yes, but..." to your players'

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Pg. 22
GM Advice: How to Deal with GM Fatigue
Article

By and large, the GM is the most invested member of any gaming group. After all, he is likely the person spending

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Publisher: Raging Swan Press
Year: 2014
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ISBN-13: 978-­0993108211
138 pages
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