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Information
Primary Name
Warpstone (Issue 20 - Summer 2003)
Alternate Names
Publication Date
2003-00-00
Issue Index
20
Periodical
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Description Edit | History

Contents:

Reviews: Heart of Chaos, Strike-To-Stun & The Dying Earth RPG

The Correspondent: Alignment in WFRP (Tim Eccles)

Fragments: News and interview with James Wallis on the demise of Hogshead.

Scaled Down: Lizardmen in the Old World (Ryan Wileman)

If We Build It, They will Come...: A look at Engineer Guilds, both Dwarf and Human (Alfred Nuñez Jr)

The Lowest of the Low: Half-Orcs as PCs (Toby Pilling)

A Taste of Family Life: A short scenario about babysitting (Konrad Schubert)

Talabheim: City background - Part Five

The Real Enemy Within?: A scenario about the troubles of a changing Empire (Tim Eccles)

Roads and Roadwardens: Background on those who patrol the Empire’s roads (Richard Iorio II)

A Noble Failure: Letting things get a little messed up (John Foody)

Manniocs-quinsh: A look at the Mannikins, Marienburg’s Elven police. (Thomas Larue)

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 0
Editorial
Editorial

The future of Warpstone post-Hogshead.

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Pg. 2
Reviews
Review

Reviews of Heart of Chaos (Doomstones Volume III), The Dying Earth RPG and Issue 4 of the Strike to Stun

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Pg. 6
Warpstone Fragments
News

Brief news and reviews from the world of Warhammer. Information on Sylvania and Schnutenbach (two German

Edit
Pg. 7
Hog No More
News

The demise of Hogshead Publishing and the implications for WFRP.

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Pg. 8
An Interview with James Wallis
Article

Interviewing Hogshead Publishing\'s James Wallis about Hogshead\'s closure.

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Pg. 9
The Correspondent
Article

A look at alignment in WFRP, a subject of some debate.

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Pg. 11
Scaled Down
Article

A look at Lizardmen in the Old World. Not just another baddy, rather a race out of time. Includes ideas on using

Edit
Pg. 18
If We Build It, They Will Come...
Article

A look at Human and Dwarf Engineers\' Guilds, their use in campaigns and scenario hooks.

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Pg. 22
Racial Engineering
Article

Discussion of the Dwarfs\' innate ability at engineering and why Humanity hasn\'t caught up.

Edit
Pg. 23
The Lowest of the Low
Article

A look at Half-Orcs in the Old World. Considers their role in goblinoid and human society, plus ideas for

Edit
Pg. 28
Manniocs-Quinsh
Article

Elf Police in Marienburg, their history, role and organisation. Includes map, profiles and adventure ideas.

Edit
Pg. 36
A Noble Failure
Article

Why you should allow your PCs to mess things up! Tough GMing and not letting the players get away with it.

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Pg. 37
Roads and Road Wardens of the Empire
Article

A look at Imperial roadways, their development and the daily lives of road wardens. Includes ideas for road warden

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Pg. 42
The Real Enemy Within
Adventure

A scenario set during a time of apparent peace in the Empire. Set three days outside of Middenheim. Includes map

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Pg. 49
Talabheim - Part Five: From Butcher to Silversmith
Setting

Part five of the series of articles concentrating on the city of Talabheim. Features information on demi-humans in

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Year: 2003
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Num Ratings: 3
Average Rating: 8.00
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Num Views: 404
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