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This is a collection of articles from the out-of-print Wyrms Footnotes magazine produced from 1976 to 1982. Being a magazine that started as support for the White Bear and Red Moon boardgame and only later became a RuneQuest magazine, the material presented does not contain any stats or game rules save for some character write-ups that are intended for Arduin and not RuneQuest. The largest section of the book is a discussion of the gods and goddesses of the various Gloranthan mythologies.
Welcome to the Footprints…
Welcome to this compilation volume of articles from Wyrm’s Footnotes.
A description of walktapus anatomy from a culinary point of view. Includes historical notes about walktapus
Red Moon in Prax
A description of the Lunar Empire in Prax. Includes a history of Jannisor Moonchaser and the Sable People.
Famous Sights of Dragon Pass: A Village Near Alone
Describes a typical small village in The Far Place, near the town of Alone.
[From WF #5]
Temple of the Wooden Sword
A description of “The Temple of the Wooden Sword”, a “legendary Humakti ‘wandering
The Sea of Neliom
A description of the Neliomi Sea region (“interpreted from the Dormal-Scrolls”). Also describes
The Carving of Tarsh
“A short historical discussion to explain the fate of old Tarsh, also illustrating the insidious methods of
Hon-Eel the Artess
A brief biography of Hon-Eel, “the Third Inspiration of the Moonson”.
The God Learners
A brief history of the God Learners, “a philosophical investigation by a band of magicians who lived on the
Introduction to the Surface World
A description of the surface world of Glorantha. Includes a map.
[From WF # 4]
The Last Song of Horned Elf
An Orlanthi story of the Sun Stop. Includes a description of Vingkot and the Storm War.
Gods and Goddesses of Glorantha: Myths of Pre-Creation
Part One of a series. A description of creation and pre-creation myths in Glorantha. Includes the Cosmic Unity,
Gods and Goddesses of Glorantha: The Celestial Court
Part Two of a series. A description of the Gods Age, including the deities of the celestial Court, How Uleria
Gods and Goddesses of Glorantha: Deities of Darkness
Part Three of a series. A description of the deities of darkness, including early deities, gods of the dead,
Gods and Goddesses of Glorantha: Spirits of the Sea
Part Four of a series. A description of the deities of the waters of Glorantha, including the waters of the world,
From the “Welcome” section:
Welcome to Wyrms Footprints, a reprint of the best articles from the late and much lamented
Wyrms Footnotes magazine.
There were fourteen issues of
Wyrms Footnotes produced from 1976 to 1982. Seven of the first eight issues were edited by Greg Stafford, #3 was edited by Tadashi Ehara, and the last six by Charlie Krank. Some articles from early Wyrms Footprints [sic] were also reprinted in the RuneQuest Companion published by Chaosium in 1983.
The reprinted articles in this volume are substantially unchanged from the originals. Where possible we have any major contradictions with subsequent published works, or more recent Gloranthan investigations. Some articles have been expanded to include portions that, for various reasons, were not included in the original. Lastly, we have also presented a number of fragments of hitherto unpublished information.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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