Issue number 4 (of 5) of High Passage: A Ticket to Traveller Adventure
Cover by William H. Keith, Jr. depicts a group of adventurers observing illegal operations on an interdicted planet.
All articles are for Traveller (Classic)
The table of contents is detailed in the Article list below.
Correcting an error in issue 3, bidding farewell to Craig Johnson and Scott Walschlager, and welcoming Gordon
A Traveller adventure for a team hired to investigate an interdicted world. Also includes Library Data on the Old
A TL 15 Traveller spacecraft design with High Guard statistics. This article starts near the bottom of a page and
A TL 9 Traveller temporary habitation base. This article starts near the middle of a page and has no bold
A TL 15 Traveller robot design.
Reasons for and authority to designate "Red Zone" systems. Enforcement and penalties for
A TL 15 Traveller starship design with High Guard statistics. Credited to Gordon Sheridan in issue 5 errata.
Volatile chemicals as cargo. Rules for hazards and explosion damage.
A Grav Mining Vehicle design with Striker statistics. Rules for prospecting success and high velocity operation
A TL 10 Traveller spacecraft design with High Guard statistics. Rules for agility vs payload and specialized
A TL 15 Traveller starship design with High Guard statistics. Typical missions included.
Rules for generating merchant facilities on worlds with complete descriptions of facilities and typical
A TL 13 combined arms mercenary regimental combat team with complete TO&E and uniform designs.
A Traveller gambler NPC profile.
A Traveller subsector in the Old Expanses sector. Errata from issue 5 - A planet description was omitted from the