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Although the magazine is 24 pages, the first page and last page is not numbered.
0 Front page
2 Sysop's Notes (Editorial)
3 KA*GE Fiction (Squasher and Squeeker - George Pace)
8 Contacts: Fetish Monger & Limo Driver
9 Location Archetype: High Security Warehouse
11 KA*GE scenario: Go Fish!
13 Profile: Danté: Inside the Black Box
16 Archetype: Investigative Reporter (Free-lance Reporter)
17 Q & A
18 Vehicle Stats: Grumman Cargomaster Van
19 Off the shelf: New gear
22 On the Street: Rumors from the sprawl (Writing on the Wall: News from the Shadowrun Universe)
23 Rear page
What is the magazine about, what can you expect in further issues, and a list of contents in this issue.
Squasher and Squeeker
Contacts: Fetishmonger & Limo Driver
Two new contacts for your runners to use and abuse
Location Archetype:High Security Warehouse
Building plans and descriptions of the building and the security forces.
In the contents list this scenario is called Go Fish, but in the title is Fishing Season.
Dante: Locak boy makes (no) good
Description of Ernesto Dante. In the contest list the article is called: \"Profile: Danté: Inside the
Archetype: Free-Lance Reporter
In the contents list the article is called: \"Archetype: Investigative Reporter\"
Questions & Answers
Official Fasa approved answers.
Stats for a new vehicle (and a new piece of cyberware which should have ben on the following page).
Off the shelf: New products
New equipments for your shadowrunner: Screecher, microvision, improved visual spectrum (ultraviolet, infrared,
Player's Aid #1
Could be a hand-out for the adventure, but it doesn\'t really fit, nor is it mentioned in the adventure.
Writing on the wall
Gossip, rumors and news in the Shadowrun world. Called \"On the street: Rumors from teh sprawl\" in the
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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