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Table of Contents:
Editorial, Greg Stafford
More on Nomad Gods, Contributors
Exotic Abilities for Nomad Gods, Bob Corbett
A Medley of new Units, Burt Medley
The Fadabius Letters, Jim McCormick
Reflections on the Structure of Role-Playing Games, Steve Lortz
LOTMS, Notes on Physical Rationale, Lynn Willis
Geedunk Dungeon (Runequest Scenario Pack #0), Warren James
A Village Near Alone, Greg Stafford
Elric! Notes & Additions, Greg Stafford & Contrib
Gods & Goddesses of Glorantha, Part 2,
Beginning Characters for Runequest, Warren James
Dark Trolls, William Church
Errata for Perilous Encounters, Steve Lortz
Welcome to this issue of Wyrm’s Footnotes. Includes a list of recent and upcoming releases from Chaosium.
More on Nomad Gods
A brief rule Q&A and description of new units for the Nomad Gods boardgame, including The Spider, The Mask,
Exotic Abilities in Prax
A description of exotic abilities for deities in the Nomad Gods boardgame, including Oakfed, The Horned God, The
A Medley of New Units
A description of new game units for the White Bear & Red Moon boardgame, including Sons of the Red Moon, The
The Fadabius Letters
A series of letters from “Fadabius Sunneil of Nasmer” concerning the Tarsh uprising.
Reflections on the Structure of Role-Playing Games
A discussion of basic terms and concepts for role-playing games.
LOTMS: Notes on the Physical Rationale
A brief history of the world before 2401 AD for the Lords Of The Middle Sea boardgame.
Geedunk Dungeon (RuneQuest Scenario Pack #0)
A short dungeon for RuneQuest. Includes map, room descriptions, and NPC stats.
“The Geedunk Dungeon was
Famous Sights of Dragon Pass: A Village Near Alone
Part Two of a series. Describes a typical small village in The Far Place, near the town of Alone.
Ad for three new releases from Chaosium: RuneQuest, King Arthur’s Knights, and Lords of the Middle Sea.
Art for Elric
Portraits of six characters from the Elric! boardgame.
Elric! Questions and Suggestions
A Q&A for the Elric! Boardgame.
Gods and Goddesses of Glorantha: The Celestial Court
Part Two of a series. A description of the Gods Age, including the deities of the celestial Court, How Uleria
Beginning Characters for RuneQuest
Five beginning characters for RuneQuest, including stats and notes.
Notes about foreign subscriptions, back issues, and overseas distributors for WF.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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