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Editorial- by Charlie Krank
Whats New- ongoing projects at Chaosium Inc
RuneMasters- Corrections and Additions, by Steve Perrin
History of the Lunar Empire- part one: Birth of the Goddess to the Rise of the Red Moon, by Greg Stafford
Runequest!- Clarifications and Changes
Gods of Fire and Light- Chapter Six of the ongoing series- Gods and Goddesses of Glorantha, by Greg Stafford
Engage and Destroy- Changes, Clarifications, and Additions, by Chris Kurzadkowski
Gateway- Feature for non-Gloranthan RuneQuest campaigns, introducing Demons- by John Boyle
Welcome to this issue of Wyrm’s Footnotes. Includes Charlie’s bio.
What’s New at Chaosium
A description of recent releases and “definite”, “planned”, and “rumored”
RuneMasters: Corrections, Additions, and Clarifications
A discussion of some of the finer points of RuneQuest combat.
History of the Lunar Empire: Birth of the Goddess to the Rise of the Red Moon
Part One of a series. Describes the early history of the Lunar Empire, including the Zero Wane, the conquest of
The Seven Mothers
A description of each of the Seven Mothers.
A description of hidden castles: “magical places, often of fairly large expanse, which appear infrequently
RuneQuest!: Clarifications and Changes
Gods of Fire and Light
Part Five of a series. A description of the deities of fire and light, including Aether, Dayzatar, Lux, Ourania,
Engage & Destroy: Changes, Clarifications, and Additions
Errata for the Engage & Destroy boardgame.
Ad for the Dragon Pass boardgame.
Gateway: Feature for non-Gloranthan RuneQuest Campaigns
Description of Demons for RQ.
Letters: Opinions of the Readers
Subscription ad for Wyrm’s Footnotes. Includes tease for issue 11.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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