Vol. 3, No. 4
Cover Artist: Jeff Easley
This "Special Gaming Issue" features "strictly game aid articles" and most regular magazine features were held off for an issue. This issue is also the first one to be printed in a heavier paper stock than the previous 12 issues.
...from the publisher
A list of the new releases for summer 1983.
...from the editor
Comments concerning design changes to POLYHEDRON NEWSZINE.
Modules, movies and membership questions, plus why do deities have stats?
Answers to questions about D&D, AD&D, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR FRONTIERS,
An encounter area for Advanced Dungeons & Dragons. Nedragesor\'s story continues, or I never promised you a
Deities, Demigods, and DMs
Learn how to more effectively and logically role-play your deities.
All about the \'\'Continual Light\'\' and \'\'Continual Darkness\'\' spells for Advanced Dungeons &
The Hive Master
GANGBUSTERS scenario for 2-4 players harkening back to the days of the pulp novels. Insidious villains attempt
DAWN PATROL quick reference sheets
A 2 page pull-out cardstock insert for
DAWN PATROL; part a: GROUND ATTACK AND GROUND FIRE TABLES; part b: LANDING
Using the environment to create adventures in the
GAMMA WORLD game.
Go West, Young Gamer
Adding new abilities to your
BOOT HILL game characters: Coordination, Observation, Stature, and Luck.
Raid on Theseus
A look at spells resembling psionic powers in Advanced Dungeons & Dragons.
The Condor Assignment
Suggestions of a few items to spice up your
TOP SECRET game: the James Bond novel Icebreaker, the movie \"The
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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