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Cover art: Ray Silbersdorf designed the cover for #18, based on the
Encounters article by MARVEL SUPER HEROES game designer, Jeff Grubb. For more details see the article on page 5. (from the contents page)
The was referred to by the editor as the marvel game issue, featuring a preview of the game and an "Encounters" mini-adventure.
...from the editor
A look at this issue's features, and welcoming Penny Petticord as the RPGA Network Coordinator.
Cryptic Alliance of the Bi-month
The Iron Society is expanded upon in this
GAMMA WORLD feature.
Remarkable, incredible, amazing
Kobolds and robots and mutants with wings
Converting characters from one game system to another.
Prophecy of Brie continues in this 8-page mini-module. This is part 7; The four adventures from Issues
The archetypical magic-user character.
Two New NPCs
Argramund of the Rock (Human Magic-User 7) and Lidabmob the Wizard (Human Magic-User 14) for Advanced Dungeons
A reader's views on role-playing, character knowledge vs. player knowledge, & playing evil characters.
Layover at Lossend
STAR FRONTIERS game scenario. You've crash-landed on a primitive alien world. Can you find your equipment and
Money makes the world go round
DMs, there\'s more than one way to get money out of your characters.
Q&A about Dungeons & Dragons, Advanced D&D, BOOT HILL, GAMMA WORLD, STAR FRONTIERS, & TOP
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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