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Description Edit | History

Vol. XII No. 9 of Dragon Magazine.

Cover Art: One of the things about being a magic-user, as cover artist Linda Medley shows, is that you never have to worry about not having anyone to talk to. The lady's froggie familiar seems to think differently about the matter, though - but that's a frog for you. (from the contents page)

This issue featured The Arcane Arts: Without Merlin, where would Arthur have been? - 5 articles for magic-users.

It also listed the "Gamers' Guide," which was an index of all the advertising in the issue.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 3
The Real World
Editorial

Examples of real-life stories strange enough to be plots of modern day or sci-fi games.

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Pg. 3
Letters
Reader/Fan Mail

More miniatures, Dungeons & designers, Hoist the flag!, Roger returns, and Gamers wanted.

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Pg. 4
The World Gamers Guide
Article

A listing of, by, and for overseas gamers, including American military personnel.

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Pg. 6
Forum
Reader/Fan Mail

Opinions & observations from our readers.

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Pg. 8
Get the Most From Your Magic: Spell-casting advice for magic-users of all levels
Article

Dweomers are forever: long duration spells for maximum effect in Advanced Dungeons & Dragons.

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Pg. 16
Arcane Lore: Magic from East to West
Article

From Oriental Adventures to Western campaigns: new spells for the casting in Advanced Dungeons &

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Pg. 22
Hold On to Your Illusions!: Keeping illusions (and illusionists) in balance
Article

Can a 6th-level illusionist create an army of 20th level paladins? Well, almost. How illusions and disbelief work

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Pg. 28
The Faces of Magic: Magical disguises for wary wizards
Article

Sometimes a wizard should look like anything but; Spells to alter your appearance, or mimic another class.

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Pg. 35
Better Living Through Alchemy
Article

Potions and poisons: the alchemist NPC class for Advanced Dungeons & Dragons.

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Pg. 42
Shark-killer
Fiction

Having abandon her god, a warrior faces her worst enemy, alone.

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Pg. 50
The Game Wizards: Cosmic flux and second-edition magic
News

Where the magic goes: more on the second-edition AD&D game.

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Pg. 54
The Dragon's Bestiary: An unusual plant for the GAMMA WORLD game
Article

A mutant plant that only a GAMMA WORLD game GM could love: Whirrzlers.

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Pg. 56
Miniatures in Wonderland
News

Role-play 100,000 dwarves at once, at the 1988 GEN CON / ORIGINS Games Fair!

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Pg. 58
Keeping a Good Watch: Wind these watches with care!
Article

Try these TOP SECRET game timepieces:geiger-counter watch, caltrop watch, garrote watch, tracker watch, acid

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Pg. 62
Dungeon Etiquette: What to do when your wizard falls asleep, or "You're dead. Shut up!"
Article

The paladin\'s on Tatooine and the wizard\'s in Dreamland - what\'s a GM to do? How to deal with missing

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Nick: 
Softcover Magazine
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Year: 1988
Saddle Stapled (modules/pamphlets)
ISBN-10: 0880386274
106 pages
Size: Letter
English
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