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Vol. XII No. 6 of Dragon Magazine.
Cover Art: The last three survivors of an orcish army, their standard still aloft, challenge their elven opponents to one last fight. Jim Holloway's cover painting for this month has no title - but if you have a suggestion for a possible title, write it down and send it to us. We might print the more interesting ones in a later issue. (from the contents page)
This issue featured
Call to Arms: - 8 articles on the fighter's world, from berserkers to battlefields.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
When asked about challenges for high-level characters, Roger talks about the worst foes he ever faced -
World saving, Swords & spice, and TSR BBS Q&A.
The World Gamers Guide
A listing of, by, and for overseas gamers, including American military personnel.
Opinions and observations from our readers.
Role-Playing Reviews: Calling the gods to witness
Q&A about the BATTLESYSTEM Fantasy Combat Supplement, plus a few answers about dragons.
Lords & Legends: Warriors bold from legends old
Four famous warriors from European myth & legend for Advanced Dungeons & Dragons: Siegfried, Roland,
No Quarter!: Combat maneuvers - for fighters only
Creative combat for fighter with style in Advanced Dungeons & Dragons.
Bazaar of the Bizarre: A bow is an archer's best friend
New mundane and magic items for Advanced Dungeons & Dragons: strength bows, Gem Bow, Phantom Bow, Longbow of
Two Hands are Better Than One: A handy guide on handling weapons
How many hands it takes to wield any weapon based on the size of your PC and the weapon in Advanced Dungeons &
In Defense of the Shield: Shield-using skills in the AD&D game
A good shield might be the best friend you\'ll ever have; a variant system for Advanced Dungeons &
Fighting for Keeps: Freehold wars with the BATTLESYSTEM supplement
Your new castle is full of orcs? It\'s BATTLESYSTEM supplement time! Making a PC earn their castle when they reach
In the Heat of the Fight: New combat tactics for AD&D games
Berserkers, ambushes, fanatics, tribal champions, unusual terrain - all in a day\'s work.
A Menagerie of Martial Arts: Twenty martial arts styles based on man, nature, and animal
20 all-new martial-arts styles for Oriental Adventures for Advanced Dungeons & Dragons: Bear, Cat, Cobra,
The Ecology of the Yeti: Cold-blooded in every respect
A particularly chilling encounter on the high glaciers; all about the abominable snow-man for Advanced Dungeons
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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