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Hero Quest Special!
Table of Contents:
Introduction to the "Heroquest Special" by David Hall
Designing Heroquests By Steve Marsh
The Silver Fox Quest By David Hall
Fragment #1645 By Greg Stafford
The Heroquest Quiz - Greg Stafford
The Whole World in Your Hands Mike Dawson
The Heroquest Quiz - Sandy Peterson
Bezerkergang Path by Sandy Peterson
Heroquesting Basics by Steve Marsh
Caladra and Aurelion
The Rune Czar Speaks
The Blue Boar Heroquest By David Dunham
Glorantha: The Game by David Hall
The Hero with a Thousand Faces by David Dunham
The Old Hare Riddle by Jon Quaife
The Hero Bit by Oliver Dickenson
Edict and Contents
Heroquest Special, Runequest news and another price rise.
Introduction to "The Heroquest Special"
An introduction to the idea and approaches to Heroquesting, and the scope of this issue.
Steve Marsh splits Heroquests down into four parts, to aid the GM in designing the right quest for each
The Silver Fox Quest
A heroquest for an Odayla cultist - the pursuit of the Silver Fox.
What is WILL?
A new characteristic for Heroquesters, reflecting a character\'s individuality and ability to impose him or
A fragment from the Lhankhmor Mhy archives, telling a stirring tale of blood, lust and Forbidden Wind.
The HeroQuest Quiz 1
Greg Stafford answers questions about HeroQuesting, with examples from the Fragment 1645 tale.
The Whole World In Your Hands
An inside perspective on new HeroQuest developments, by Mike Dawson.
The HeroQuest Quiz 2
Sandy Petersen answers questions about HeroQuesting.
A HeroQuest for Storm bulls and affiliates who wish to be true berserks, by Sandy Petersen.
Steve Marsh reveals his tenents for HeroQuesting, including types and examples.
Caladra & Aurelion - Cult writeup
A long cult write-up with spells, including a number of HeroQuests for advanced worshippers.
The Rune Czar Speaks
Ken Rolston relates the upcoming schedule from Avalon Hill for RuneQuest 3.
The Blue Boar HeroQuest
A HeroQuest for the famous Blue Roar for hunters or tricksters, by David Dunham.
Glorantha: The Game
Speculation on a possible HeroQuest boardgame / RPG under development by Greg Stafford.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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