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The RuneQuest Fanzine
Editorial by Brian Duguid, David Hall and Matthew Tudor
Nomad Clan by John Coates
Hayward by David Hall
The Spoken Word by Matthew Tudor
Quack by Brian Duguid and Matthew Tudor
Gloranthan Art by Brian Duguid
Unicorn's Horn by David Hall
Cameos by David Hall and Brian Duguid
Hearth Warming Sartarite Customs by Brian Duguid
Furnishing for Effect by John Coates
Dafergrickery by Matthew Tudor
Review of 'Glorantha' By Peter Erickson
Editorial and Contents
An introduction to this new Glorantha fanzine.
Structures, positions and details of the Praxian Nomad clans, by John Coates.
Hayward the Pickled Onion
A deadly Chaoas creature found in long forgotten caverns or ruins, detailed by David Hall.
The Emperor's Spoken Word
The internal security organisation of the Lunar Empire, reporting directly to the Emperor himself, detailed by
A defence of Ducks in RuneQuest (or at least, an explanation), by Matthew Tudor and Brian Duguid.
Pilaeus of Raikan examines the role of art in the lives of the people of Glorantha, as translated by Brian
A powerful magical artifact detailed by David Hall.
Cameos - The War of Jarric's Ear and Boldgate
Two cameos adventures set in Adari and Boldhome, by David Hall and Brian Duguid.
Rituals for completing a new house for Satar hill clans.
Furnishing for Effect
A short tale of Troll decorating, by John Coates.
Twenty-four probable, possible or unlikely rumours for Glorantha.
\"A tale of everyday folk\", by Matthew Tudor. Something worse than a wounded troll is out
Review of Glorantha: Genertela, Crucible of the Hero Wars
A review of the Chaosium-designed sourcepack published by Avalon Hill, by Peter Erickson.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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