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Description Edit | History

Vol. X No. 12 of Dragon Magazine.

Cover Art: "Attack of the Taer" is Daniel Horne's way of saying hello, and our way of welcoming him to the roster of DRAGON Magazine cover artists. It seems as though this brave fighter has made his saving throw against stench, but his real problems may be just beginning. (from the contents page)

This issue featured 2 center pull-out sections: GEN CON 19 Preregistration Booklet and a poster, AGENT 13 and the Invisible Empire (by Jeff Butler), as well as the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.

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Pg. 0
GEN CON 19 Preregistration Booklet

24-page booklet to preregister for the 1986 GEN CON convention.

Pg. 3
In the Middle of Everything

A look at the \'\'Agent 13\'\' poster and GEN CON preregistration booklet in the middle of this issue.

Pg. 3
Reader/Fan Mail

Info overload, House organ?, Open question, and Plans change.

Pg. 4
The World Gamers Guide

A listing of, by, and for overseas gamers.

Pg. 6
The Forum
Reader/Fan Mail

Opinions and observations from our readers.

Pg. 8
Customized Classes: How to put together one-of-a-kind characters

Designing your own adventurers for Dungeons & Dragons play.

System mechanics are for Basic/Expert of the

Pg. 14
The Barbarian Cleric: No tribe is complete without one of these

He keeps the tribe in touch with the spirits; an NPC class for Advanced Dungeons & Dragons.

Pg. 18
Fighters For a Price: Why to use mercenaries and how to find 'em

Rules to make mercenaries work for you in Advanced Dungeons & Dragons.

Pg. 28
Worth Its Weight in Gold: A dwarf's beard is more than hair

The social significance of dwarven whiskers.

Pg. 32
The Ecology of the Displacer Beast: What you see is not what (or where) you hit

All about the dangerously deceptive monster for Advanced Dungeons & Dragons.

Pg. 35
The Role of Books: Fiction with a flavor that gamers will savor

Book reviews of: \'\'The Initiate\'\' by Louise Cooper, \'\'Shuttle Down\'\' by Lee Correy, \'\'The Seekers and

Pg. 38
War Machine Revisited: Details and extra rules for D&D game battles

The designer\'s modifications to the Dungeons & Dragons Companion Set mass combat rules.

Pg. 44
The Uncommon Tongue: Modify modern English to add spice to your game

How to translate documents into a form of Middle English for your fantasy games.

Pg. 50
Locals Aren't All Yokels: In town, adventurers may not hold all the aces

Advice on not taking townsfolk for granted.

Pg. 52
Blades With Personality: DM's planning can produce distinctive swords

Creating magic swords that have more than just statistics in Advanced Dungeons & Dragons.

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