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Dragon (Issue 78 - Oct 1983)
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Description Edit | History

Vol. VIII No. 4 of Dragon Magazine.

Cover Art by Dennis Beauvais.

This issue featured Citadel by the Sea - Contest winning AD&D module and MIND GAMES - A set of articles on psionics in the AD&D world.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

Articles Relationship: Articles
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Pg. 2
Mental souvenirs

GEN CON \'83 and the next winner of the Module Design Contest.

Pg. 3

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 3
Out on a Limb
Reader/Fan Mail

Letters: Down with change, Phantasmal plea, Index errors, Copyright query, Ad accolades, Sharps shooter, Missing

Pg. 7
Psionics is different...And that's putting it rather mildly

An in-depth examination and clarification of how psionics work in Advanced Dungeons & Dragons.

Pg. 16
Sage Advice

Q&A about psionics in Advanced Dungeons & Dragons.

Pg. 22
Overhauling the system: A three-part remedy for problems with psionics

A variant system for psionics in Advanced Dungeons & Dragons incorporating a gradual progression in gaining

Pg. 26
And now, the psionicist: A class that moves psionics into the mainstream

A new character class dedicated to psionic powers for Advanced Dungeons & Dragons.

Pg. 34
The Deryni

A psionically-gifted race for Advanced Dungeons & Dragons, adapted from Katherine Kurtz\'s Deryni

Pg. 38
Heroes & villains of the Deryni: Characters spanning 200 years of fictional history

Psionic NPC\'s adapted from Katherine Kurtz\'s novels for Advanced Dungeons & Dragons: Camber of Culdi, Rhys

Pg. 41
Citadel by the Sea

AD&D module for 4-8, 1st-3rd level characters. A seaside village is cursed by a plague because a sage

Pg. 58
Figure Feature

A look at miniature figurines for role-playing. Photos by Schiebe Studio.

Pg. 60
SF/gaming convention calendar

A list of conventions held from Oct. \'83 to May \'84.

Pg. 62
Be thy die ill-wrought? Only those that pass the chi-square test can play

A mathematical method of determining if a die is fair or biased, and a BASIC computer program to calculate

Pg. 66
The Ecology of the Mind Flayer: As told by someone who ought to know

All about the illithids, aka brain eaters, or mind flayers, as told by another monster; for Advanced Dungeons

Pg. 70
Spells can be psionic, too: How and why magic resembles mental powers

A look at the \"Spells Resembling Psionic Powers\" and the interaction between magic and psionics in

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More Information Edit | History

From the editor-in-chief's description of the issue:

Selecting articles for publication has something in common with the use of psionics: in both cases, first impressions are usually accurate. A mind reader, I'm not. But when I first laid eyes on the pages upon pages of manuscript that Arthur Collins sent us on psionics in the AD&D game, I had the impression it was all going to end up inside this magazine.

We looked at a lot of submissions on psionics after putting out the word a few months ago that we were planning a special section on the topic. In the end, we accepted Arthur's material, stirred in a few other manuscripts, and put them together in a super-sized section called "Mind Games."

Arthur contributed the opening piece, an overview of the subject with some suggestions for shoring up the rules structure. He follows with an original creation, the Psionicist character class. Then, thanks to Arthur's efforts and the kindness of author Katharine Kurtz, we offer an adaptation for the AD&D game of the Deryni race and some of the more famous personages from the novels of the Deryni written by Ms. Kurtz.

Woven in and around those articles are four other psionics features: A "Sage Advice" column; a short article by Robert Schroeck on solving some problems in play; a glimpse at "The ecology of the mind flayer"; and a piece of writing by yours truly (revised and expanded since its first publication in issue #13 of the POLYHEDRON Newszine) on the resemblances between magic spells and psionic powers.

This issue's cover painting has nothing to do with psionics, except that it probably blew your mind when you saw it. The artist is Denis Beauvais, the title of the painting is "Motherhood," and we hope to print more of Denis' work in the months to come.

The next in our series of contest-winning modules, "Citadel by the Sea," occupies the center 16 pages of this magazine. It's "only" an adventure for low-level AD&D characters - but at the same time, there's a lot more to it than those characters might think.

Mathematics and physics have a lot to do with two of our other features. In an article that's a statistician's dream, author David Weeks explains how to use the chi-square test to see if those tried-and-true dice of yours really are true. After all that mental exercise, you'll need something physical, and you can't get more physical than a car chase - or a car crash. Ed R. Teixeira is the author of an article that describes rules for moderating car chases and their after-effects in the TOP SECRET game. Now, can someone tell me if a tower of iron will is any good against a '76 Chrysler? - KM

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Softcover magazine
Year: 1983
Saddle Stapled (modules/pamphlets)
96 pages
Size: Letter
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