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From the credits page:
The offices of the Digest are located on Deneb in the Deneb sector of the Imperium. The Digest is available throughout the frontier sectors of Corridor, Deneb, Spinward Marches, Trojan Reach, and the Reft Sector (spinward).
The date of Volume 1, Number 2 is 244-1111, or the 244th day of the 1111th year of the Imperium. The
Travellers' Digest is published quarterly by Digest Group Publications and is devoted exclusively to Traveller™.
Cover artist: Joe D. Fugate Sr.
Issue 1 errata, orbital complexes vs space habitats in JTAS, preview of future issues.
Feature Adventure 2: Journey of the Sojourn Moon
A continuing adventure for a journalist and his three companions touring the Imperium. This episode takes place on
A tidally-locked desert world of the Imperium in Deneb sector, and the stage for Feature Adventure 2.
A Traveller subsector in Deneb sector.
Information on \"Behind the Claw\", Deneb, Digest Touring Award, and Shudusham Concords.
Journalist Character Generation
A Traveller Book 1-style basic character generation system. New skills: Interview and Persuasion.
Robot Design Revisited, Part 2
Robot design examples, the Universal Robot Profile, design notes.
The Gaming Digest: Easy Task Definition
How to define task resolution in the areas of level of difficulty, repeatability, and duration.
Traveller Tech Briefs: Recording Devices
Descriptions of text, sound, image, and video recorders at various tech levels.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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