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From the credits page:
The offices of the Digest are located on Deneb in the Deneb sector of the Imperium.
The publishing date of this adventure is 149-1112, or the 149th day of the 1112th year of the Imperium. The
Travellers' Digest is published quarterly by Digest Group Publications and is devoted exclusively to Traveller™.
Cover artist: Joe D. Fugate Sr.
Good sales and an expanded magazine. What\'s in this issue and future issues. Other new DGP products.
Feature Adventure 5: The Humaniti Experiment
A continuing adventure for a journalist and his three companions touring the Imperium. This episode takes place on
Information on Ersii/Kagamira, Ishimaga Geneological Society, Kaaribilandidin, One Imperium Movement, Rachele
Vland World Map
The Vilani homeworld. Geography, climate, resources, development, the star system, Universal World Profile, and a
The Vland Sector: XBoat Routes
A map of the XBoat routes in a Traveller sector.
The Vland Sector: Library Data
Information on a Traveller sector.
The First Imperium
History of the Vilani people and the Grand Vilani Empire of the Stars. Language, society, megacorporations,
A Traveller subsector in Vland sector.
Playing in Character
Advice on effective role playing for players and referees.
Astrographic Index to The Travellers' Digest, Issues 1-4
An index to all world, subsector, and sector names referenced or mentioned.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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