In this issue:
The ways of magick may be gradually giving way to the advance of technology in OGL Steampunk, but mythical creatures such as manticores and dragons are a terrifying reality. Just like the regular, animal hybrids, Science has found a way to combine these fearsome monsters with the human form...
- Alternative Babylon 5 Campaigns
Darrin Drader returns to take another look at more alternative campaign styles for the Babylon 5 Roleplaying Game. Are your players ready to take on a two-fisted, all action campaign, fighting as part of a GROPOS unit on some distant planet?
- New Angles on Adversaries
The second part to our epic Gaming Symposium investigating new types of antagonists to throw against your players takes a detailed look at the little folk - the gnomes and the halflings. Prepare to have your knees bashed in with Bob Griffin!
Return to the world of Sláine to encounter one of the inhabitants of Tir Nan Og - but beware, it can never truly die!
This massive examination of Lone Wolf’s Port Bax continues this month. Will you: Investigate Commoners’ Circle, rest for a while at the Port Inn, talk to the guard at the Red Gate or seek information at the Sommerlund Consulate? Make your decision on page 36!
- 20,000 Clones Under the Sea
The first Paranoia scenario to appear in the pages of Signs & Portents since, er, the last time we had one, this epic adventure is sure to tax the skills of any troubleshooter that dares to attempt the mission (WARNING: Failure to attempt the mission is treason). Now with added Outrageous Accents!