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Cover art: As second-place winner of the RPGA Network Membership Drive, member Randy Solo had his favorite character illustrated by TSR staff artist, Keith Parkinson. See
Encounters, for James M. Ward's scenario with Edrie.
This issue featured
Encounters by James M. Ward, a short solo scenario; and a center cardstock insert, a reference sheet for STAR FRONTIERS.
A RPGA Network Membership Application was on the inside of the front mailing cover, the answers to the AD&D Exam were on the inside of the back mailing cover, and a cartoon contest was on the outside of the back mailing cover.
There was a typo error on the table of contents, the Casin' the Joint article on page 27 was not listed.
A reference sheet for use with the STAR FRONTIERS, ALPHA DAWN, and KNIGHT HAWKS games.
...From the Editor
The readers\' survey, missing \'\'Treasure Chest\'\', and possible article reprints.
...From the Publisher: "The New Deal Deal"
Kim Eastland says goodbye, and announces a new RPGA Network merchandise plan.
Trademark lessons, RPGA #3 and #4, Mailing cover, Miniatures, Submitting articles, and Wants art.
1983 RPGA Network Judges Ranking
A list of judges at \'83 tournament conventions and their scores.
Edrie Solo\'s task is to defeat the magical guards and escape alive - no easy task!
A quick solo encounter for
Q&A about Dungeons & Dragons, Advanced D&D, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR
The AD&D Game Exam
Test your knowledge about the Advanced Dungeons & Dragons game. Answers were on the back inside mailer cover.
Do It Yourself: Solo Adventuring in AD&D Gaming
Have you ever despaired of finding someone as enthusiastic as yourself to game with? Look no further!
High Level Adventures in AD&D Gaming
Some ideas and observations on running and playing in high-level Advanced Dungeons & Dragons adventures.
Mas Day in New Hope
A laser-toting, white-bearded, red-suited man with brown creatures spells
GAMMA WORLD game scenario.
House Rules in the DAWN PATROL game
A few variant rules from the designer of the
DAWN PATROL game.
The Vesper Investigation
GANGBUSTERS scenario: Elissa Dane is looking for her uncle - someone (or something) doesn\'t want her to
Casin' the Joint
Cash & Carry for Cowboys
A price list for more unusual items in
BOOT HILL. Reprinted from DRAGON Magazine #54.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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