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From the publisher product page at DrivethruRPG:
Issue number 19 is packed with a variety of material for Palladium Fantasy, Heroes Unlimited, System Failure, and Nightbane, along with Rifts and Chaos Earth.
* Questions and Answers.
* Palladium Fantasy RPG: Wand Magic and riding winged animals.
* Palladium Fantasy RPG: 18 new spells from Ophod's Grasslands.
* New mental and physical skills for use anywhere in the Megaverse.
* Demon Hunter & Dark Rider O.C.C.s for Nightbane and other RPGs.
* Systems Failure: Fort Folsom setting, characters and adventure ideas.
* Rifts: New psychic O.C.C.s and abilities.
* Rifts: Coalition Support Vehicles.
* Rifts: Hammer of the Forge (fiction).
* News and what's coming from Palladium, and more.
* Chaos Earth RPG: Part Three, by Kevin Siembieda.
* 112 pages of fun!
From the Desk of Kevin Siembieda
Kevin reminds people that the Rifter is about sharing ideas and showing off new talent and requests readers to
Palladium convention schedule plus word on other news.
New releases including the rerelease of the Palladium Weapon series.
What would I do with 2,000,000 CCG cards?
A collection of essays on what the top five essays in an essay contest would do.
Questions and Answers
A variety of topics from Changelings and Rahu-Men in Rifts, black powder weapons, aging characters, aging
Some ideas on how wands are made, their powers, and design elements.
The Magic of Ophid's Grasslands
A number of interesting and clever spells designed for the grasslands.
By Lance and speed of Wing
Special techniques, training, and bonuses to riding a winged mount.
Food for thought concerning mental skills.
We are not all mind readers, you know.
A number of new erupter psionic character classes.
Coalition Support Vehicles
A look at some of the workhorse behind the scenes vehicles.
Hammer of the Forge
ANother installment of James Cannons epic story.
A look at a small but important stronghold asainst the bugs located in West Virginia. An overview, key leaders,
A completely fleshed out Demon Hunter O.C.C.
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Electronic (PDF, DOC, eBook, HTML, etc.)
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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